Showing posts with label design_thinking. Show all posts
Showing posts with label design_thinking. Show all posts
Monday, 1 October 2018
Knowledge gaps in African design for my Post-doc research to address
Written for readers interested in the directions that my future Post-doctoral research will take (and won't!)
Doing a PhD helps one understand that there are many gaps in human knowledge. It helps clarify the existence of important gaps and challenges one to do appropriate research that help with closing them. As part of writing Post-doctoral Fellowship applications, it became important to reflect on what my inter-disciplinary media studies research contributions have been so far and how I might build on them, and move onto new topics, in the future:
In working for UCT's 'ICT Access and Use' project (2011/12), I explored how media students followed a form of connected learning for developing identities linked to creative industry as undergrads. Together with Associate Professors Cheryl Brown and Laura Czerniewicz, we addressed a gap in the literature regarding university students’ extramural creative production with varied online services. Three case studies illustrated how Connected Learning can be empowering: each student provided a vivid example of digital practices embedded within social contexts, exemplifying the processes students undertake when constructing meaning and knowledge in the digital world. Such cases have been lacking in the literature, especially from developing country contexts (GAP1). Future research can build on ours by exploring how Connected Learning is experienced in other South African contexts and more broadly in the global South.
My PhD thesis contributed to closing a research gap concerning digital inequality. Its research described how the e-portfolios of young Cape Town visual arts students at two secondary schools were shaped by their privileged or marginalised circumstances. There is an opportunity to extend this pathfinder project by looking at completely underserved schooling environments. For example, what digital repertoires are young visual creatives in Cape Town's marginalised settings (poor suburbs in schools without support for visual art or design) developing (GAP2)? This focus also suggests an opportunity to combine research interests in connected learning and participatory culture for exploring the visual creative productions that occur in underserved contexts outside formal academic settings in Cape Town and how these repertoires link to academic cultural capital, or not (GAP3). Multimodal researchers could also explore the longitudinal changes to visual creatives' e-portfolios (GAP4). For example, how students change their e-portfolio styles after leaving school and preparing to apprentice in creative industries or helping justify future study).
African design is an understudied and emergent field, which could benefit from more scholarship documenting its existing practices (Venter, 2018)}. After lengthy consideration, I have decided to develop an inter-disciplinary proposal for this field that addresses three distinct, but overlapping, concerns related to bitmap design, digital access and collaborative software design:
The first concern is what bitmap designs are marginalised young creatives producing and sharing online? This online content analysis will serve as a starting point for exploring the second concern- what does 'access' to digital design really mean in under-served contexts. For example: How accessible are apps and open source software to mobile-centric designers in highly constrained circumstances? What role does English as a 'global language' play in shaping Xhosa mother-tongue creatives' access and use to bitmap software? What cultural repertoires (i.e. fashion, gaming) seem to motivate interest in being a bitmap designer? The final concern is to contrast what happens when design thinking and design strategy approaches are used for collaborative software design focussed on localisation. I will describe the benefits and limitations of both, using workshops for aspirant, but under-resourced, visual creatives. They will be consulted for understanding how Create With's new functional specifications for https://www.createwithpixels.com might provide better access for young South Africans.
By addressing these three concerns, my Post-doc research should make a solid contribution to the field of African design. It addition to its novel exploration of bitmap designers' content and circumstances, it should also generate interesting findings concerning the meanings of 'access', plus the differences between two design approaches' outcomes for collaborative software localisation.
Doing a PhD helps one understand that there are many gaps in human knowledge. It helps clarify the existence of important gaps and challenges one to do appropriate research that help with closing them. As part of writing Post-doctoral Fellowship applications, it became important to reflect on what my inter-disciplinary media studies research contributions have been so far and how I might build on them, and move onto new topics, in the future:
In working for UCT's 'ICT Access and Use' project (2011/12), I explored how media students followed a form of connected learning for developing identities linked to creative industry as undergrads. Together with Associate Professors Cheryl Brown and Laura Czerniewicz, we addressed a gap in the literature regarding university students’ extramural creative production with varied online services. Three case studies illustrated how Connected Learning can be empowering: each student provided a vivid example of digital practices embedded within social contexts, exemplifying the processes students undertake when constructing meaning and knowledge in the digital world. Such cases have been lacking in the literature, especially from developing country contexts (GAP1). Future research can build on ours by exploring how Connected Learning is experienced in other South African contexts and more broadly in the global South.
My PhD thesis contributed to closing a research gap concerning digital inequality. Its research described how the e-portfolios of young Cape Town visual arts students at two secondary schools were shaped by their privileged or marginalised circumstances. There is an opportunity to extend this pathfinder project by looking at completely underserved schooling environments. For example, what digital repertoires are young visual creatives in Cape Town's marginalised settings (poor suburbs in schools without support for visual art or design) developing (GAP2)? This focus also suggests an opportunity to combine research interests in connected learning and participatory culture for exploring the visual creative productions that occur in underserved contexts outside formal academic settings in Cape Town and how these repertoires link to academic cultural capital, or not (GAP3). Multimodal researchers could also explore the longitudinal changes to visual creatives' e-portfolios (GAP4). For example, how students change their e-portfolio styles after leaving school and preparing to apprentice in creative industries or helping justify future study).
I would like to continue developing longitudinal studies that range from young adult creatives in Cape Town that are heavily involved with online content creation to those that are scarcely involved. There are many related gaps for local researchers to explore:
I am currently preparing Post-doctoral Fellowship applications for Cape Town universities and the positions that might support research contributions to (1- 7) and tackling GAPS1-4 are very scarce.
A further challenge is that justifying a Post-doctoral fellowship position requires a narrow focus on the type of gap selected. One's post-doc work is required to develop knowledge that moves one's 'field' forward by addressing its 'critical knowledge gaps'. As an interdisciplinary researcher, whose PhD has spanned disciplines ranging from media studies to cultural sociology, the academic field I must contribute to seems blurred and difficult to address. Which 'field' and what 'gaps' must my interdisciplinary focus prioritise? Which unrelated threads of work can I link that might change current research? What concepts and approaches can be extended to address critical knowledge gaps in my field?
- What are the advantages and pitfalls of young online content creators developing their technical cultural capital plus digital symbolic capital?
- How are social networks and technical cultural capital becoming more important as determinants of opportunity (see Jenkins, Ito and boyd, 2016).
- How are people being included, or excluded, in participatory culture based on their cultural, ethnic, gender or racial affiliation?
- How might such differences be echoed or different in the global South?
- How are inequalities of opportunity reproduced via schooling and how might this be or challenged?
- How does cultural taste impact on what is valorised or dismissed and which identities and communities of practice are permissable in different creative contexts?
- What novel forms of creative production result from new media literacies and how do creators perceive them to be successful, or failures?
I am currently preparing Post-doctoral Fellowship applications for Cape Town universities and the positions that might support research contributions to (1- 7) and tackling GAPS1-4 are very scarce.
A further challenge is that justifying a Post-doctoral fellowship position requires a narrow focus on the type of gap selected. One's post-doc work is required to develop knowledge that moves one's 'field' forward by addressing its 'critical knowledge gaps'. As an interdisciplinary researcher, whose PhD has spanned disciplines ranging from media studies to cultural sociology, the academic field I must contribute to seems blurred and difficult to address. Which 'field' and what 'gaps' must my interdisciplinary focus prioritise? Which unrelated threads of work can I link that might change current research? What concepts and approaches can be extended to address critical knowledge gaps in my field?
African design is an understudied and emergent field, which could benefit from more scholarship documenting its existing practices (Venter, 2018)}. After lengthy consideration, I have decided to develop an inter-disciplinary proposal for this field that addresses three distinct, but overlapping, concerns related to bitmap design, digital access and collaborative software design:
The first concern is what bitmap designs are marginalised young creatives producing and sharing online? This online content analysis will serve as a starting point for exploring the second concern- what does 'access' to digital design really mean in under-served contexts. For example: How accessible are apps and open source software to mobile-centric designers in highly constrained circumstances? What role does English as a 'global language' play in shaping Xhosa mother-tongue creatives' access and use to bitmap software? What cultural repertoires (i.e. fashion, gaming) seem to motivate interest in being a bitmap designer? The final concern is to contrast what happens when design thinking and design strategy approaches are used for collaborative software design focussed on localisation. I will describe the benefits and limitations of both, using workshops for aspirant, but under-resourced, visual creatives. They will be consulted for understanding how Create With's new functional specifications for https://www.createwithpixels.com might provide better access for young South Africans.
By addressing these three concerns, my Post-doc research should make a solid contribution to the field of African design. It addition to its novel exploration of bitmap designers' content and circumstances, it should also generate interesting findings concerning the meanings of 'access', plus the differences between two design approaches' outcomes for collaborative software localisation.
Labels:
academic
,
access
,
africa
,
design
,
design strategy
,
design_thinking
,
research
,
software
,
south_africa
Location: Cape Town, Western Cape Province, RSA
Cape Town, South Africa
Tuesday, 14 June 2016
Learn to be a design thinker at the University of Cape Town's d-school #dschoolCPT
Written for UCT students interested in doing a design thinking course at its new d-school.
1 Understand the problem;
2 Observe places, people and processes for developing empathy;
3 Exploring different points of view;
4 Ideating widely to explore solutions beyond the obvious;
5 Prototyping fast;
6 Testing the prototypes with stakeholders and communities.
Design thinking is a creative methodology based around 'building up' and integrating conflicting ideas and constraints to create new solutions to problems. In Tim Brown's talk, Designers -- Think Big!, he argues that the broad concept of 'design' should be recovered from its modern understanding. This is as a narrow process that focuses on making objects more attractive, easier-to-use and more marketable. Such a highly-constrained, object-focussed understanding is shaped by consumerism's rise in the late 20th century. An unfortunate by-product of this restricted conception is that design becomes mostly unimportant due to its scope often being unambitious and its outputs quickly outdated.
An earlier, grander understanding of design as catalysing breakthrough systems exists in stark contrast to its present use addressing the small screen issues of image, aesthetics and fashion. As society confronts new, pressing social problems, an opportunity has emerged for 'design thinking' to recover design's earlier, expansive meaning. Design thinking focuses on systems to create impact on big social challenges, such as universal access to quality education and improved healthcare. Ideally, design thinking supports designers in stretching the desirability, feasibility and viability of their solutions to the limit.
I was fortunate to participate in a local design thinking course at UCT. Its new d-school chapter of the Hasso Plattner Institute's design thinking school recently opened courtesy of the 'Beyond 2014 Legacy' project of Cape Town's World Design Capital 2014. UCT's d-school is part of UCT's strategy to become a research intensive university. Like the recent UCT upstarts initiative, the d-school is part of an innovation portfolio. This is intended to leverage the triple helix of academia, research and industry for driving innovation via inter-disciplinary approaches. Hopefully, it can emulate Potsdam's example, where 30 start-ups have emerged with its d-school's support since 2008.
I was one of 30 post-graduate students in the d-school's free ten week pilot course at UCT's Graduate School of Business, which students typically pay 600 Euros to do. Cape Town's d.school will be formally launched towards the end of 2016, joining other chapters at Potsdam and Stanford University. Like both, Cape Town's will be unaffiliated to any particular faculty.
According to the d-school's founding director, Richard Perez, design thinking training’s basic tenets are collaboration, being human-centred, creative thinking and learning through doing. Each feature in the d-school's unusual style of pedagogy: students from varied academic backgrounds are placed in inter-disciplinary teams. These are introduced to concepts via talks and then spend a significant amount of their project time in the field. Each team is closely mentored by a coach in their custom studio space and out in public.
UCT's d-school pilot spanned twenty days (two days a week for ten weeks) and each participant did four projects over 10 weeks:
Project one. Redesign the entertainment experience at the V&A Waterfront (two days);
Project two. Design the d.school studio space into 'we', 'team' and 'me' spaces (one day);
Project three. Redesign the mobility experience at the V&A Waterfront (four days);
Project four. Encourage the development of Plumstead's transport precinct to support the City of Cape Town's Transport Council's Transport Oriented Development Strategic Framework. This final project spanned seven weeks.
In each project, students were taught to apply a design thinking process in response to the problem statement. This highly iterative process consisted of six phases:
1 Understand the problem;
2 Observe places, people and processes for developing empathy;
3 Exploring different points of view;
4 Ideating widely to explore solutions beyond the obvious;
5 Prototyping fast;
6 Testing the prototypes with stakeholders and communities.
For project one, team 'Good Fellows' explored redesigning the Waterfront's entertainment experience. A key insight was that visitors (i.e. the Watershed) had suggestions on what else they would like to do (i.e. participate in African maker space activities), but had no easy way to make suggestions. In response, we proposed a system that encourages visitor's feedback.
In project three, 'Team Not A Shuttle' learnt humility in what we might accomplish in four days in response to a wicked problem. To answer the challenge of improving the mobility experience for the V&A Waterfront's workers, we focused on their walk to and from Cape Town station. We proposed that interested staff be provided with sponsored, seasonal wear to protect them from the sun in Summer and rain and winds in Winter.
In project four, team 'Trains On Time' learnt that users of the Plumstead transport precinct want a safer and cleaner area before they will buy into further development. To promote an active citizenry that might address these needs, we proposed a 'Plum Tree Network'.
Our presentation to the Transport Council suggested that this network could organise a seasonal Open Plumstead festival. This would provide an opportunity for locals to work together for addressing the precinct's basics.
In addition to being tutored by design thinkers during these projects, students also had the opportunity to attend presentations by Tim Brown (the originator of design thinking) of IDEO, Jocelyn Wyatt from ideo.org. Plus, we could also do a one-day workshop led by Stanford's d.global's Tania Anaisse on Freedom Day.
As a designer and researcher my experiences of problem-solving have mostly been limited to small screens. By contrast to this largely linear experience, design thinking is highly iterative. Learning to apply the design thinking methodology has helped me to be more critical of my working process. In particular, I need to include the target of any designs during the project, not merely after it. I should work with an inter-disciplinary team to refine the problem statement and proposed solutions. Their feedback should be used to develop integrated solutions and prototypes that can be experimented with as early as possible. I also hope to take the advanced design thinking course next year, which will be open to graduates of the ten week course. Each of its phases also offer different methods (or 'buckets'). This means one can still learn new methods while repeating the same phases.
A student in any discipline can benefit from design thinking and I highly recommend the UCT d-school course to Fine Arts, Design, Media Studies and ICT for Development students. Most will benefit from learning its methodology, as it can support them in critiquing their projects, whilst stimulating alternate ideas and prototypes to test.
P.S. For Facebook updates on the d-school, 'like' https://www.facebook.com/Cape-Town-d-school-179577095777354/.
P.S. For Facebook updates on the d-school, 'like' https://www.facebook.com/Cape-Town-d-school-179577095777354/.
Labels:
academic
,
cape town
,
d-school
,
design_thinking
,
education
,
south_africa
,
university
Location: Cape Town, Western Cape Province, RSA
Cape Town, South Africa
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