Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Thursday, 12 June 2025

From Sand Based (1997) to the createwithpixels app (2025)

Written for those interested in the createwithpixels app's development history.

Create With has just released its createwithpixels app on Google Play. It's an amateur bitmap editor for novices wanting do low-resolution raster designs on their mobile phones, or tablets. Easy to learn, the app offers a resizable pencil, plus web-friendly colour palette. Images can be exported locally, or shared via a createwithpixels.com library. Here's a short, visual story on key developments towards the app:

1997 "Sand Based"exhibit

Fellow Middlesex MA in Digital Art graduate, Stephen Wolff, and Travis worked on a concept inspired by his 'Sand Based' exhibit. Figure 1's screenshot showed how a sprite created interesting aesthetic trails. They originally wanted to design software that would give its end-user more control over the serendipitous effects of algorithmic rendering...

Figure 1. Almonds and pomegranates (cycle 3), Sand based exhibit (1997)

Figure 2's from Travis' exhibit as part of the MA Digital Arts 1996-97 group's year-end show. Middlesex University's Centre for Electronic Arts' exhibited at OXO towers, London).

Figure 2. Sand Based installation by Travis Noakes for his Middlesex University MA in Digital Art year-end's exhibit (1997).
Jython test bitmap graphic capture (2001)
Figures 3 & 4. Jython test bitmap graphic captures (2001)
Jython test bitmap graphic capture 2 (2001)

Michael Cope wrote Jython scripts for Travis to achieve a similar effect in a PC's browser (see Figures 3 & 4).


2003 Pixel Player

In doing a student project for the CTI Education Internet Development Specialist Diploma, Travis developed a mock website's graphic user interface (GUI) for a bitmap animator. 
Pixel Player graphic user interface concept page 5
Figure 5. Pixel Player graphic user interface concept page 5 (2004)
He first named it Pixel Player, then Easy Pixels (see Figure 5). Workwise, Stephen and Travis were busy for Loopo/Max Gate Digital and Winning Wellness/BODYiQ/Virgin Life Care, respectively. Nonetheless, work on the bitmap animator continued as fun 'digital art for bitmaps sake' diversion. In 2008, Travis setup Crafty Pixels CC (T/A Create With) as a vehicle for pursuing his auteur-ish visual design projects.

2008-9 Crafty Pixels GUI concept


Crafty Pixels website mockup (2009)
Figure 6. craftypixels.com mockup (2009)
Crafty Pixels desktop application GUI mockup (2009)
Figure 7. Crafty Pixels desktop application GUI mockup (2009)
One of which was to mock-up a Crafty Pixels website (Figure 6) and desktop application (7)- this fancy screensaver's pre-sets could be adjusted in real time. Stephen Wolff developed a private prototype for Travis and he to experiment with.
Pixel Player bitmap output (2008)
Figures 8 & 9. Pixel Player bitmap outputs (2008)

The prototype was promising in supporting some pleasing aesthetic outputs (yebo, yes, Figures 8 & 9!)

2010 createwithpixels.com - private Alpha for desktop

Travis wrote a PhD in Media Studies proposal to study the use of creatwithpixels.com and other bitmap drawing software in High Schools. However, his preliminary research at an elite one suggested that focusing on free online portfolio software would be more worthwhile for the Visual Arts. In response, he pivoted to developing a visual arts e-portfolio syllabus (2011-13) at a private school with its HOD, and a repurposed one for a government school...

2012 createwithpixels.com - public Alpha

Max Gate Digital released a public website at createwithpixels.com, and a test hosting site at beta.createwithpixels.com. Travis' lead supervisor, Dr Marion Walton kindly permitted him to reference Processing bitmap code she wrote for a coding outreach project at an iKamva Youth branch. 

Figure 10. Create With Pixels homepage (2012)
Figure 10. Create With Pixels homepage (2012)
Figure 11. createwithpixels.com configure wizard GUI (2014)
Figure 11. createwithpixels.com configure wizard GUI (2014)
Figure 12. createwithpixels.com elements wizard GUI (2014)
Figure 12. createwithpixels.com elements wizard GUI (2014)

2016-18 Beta GUI for a mobile createwithpixels app


Figure 13. createwithpixels library GUI (2016)
Figure 13. createwithpixels library GUI (2016)
Figure 14. Color selection in the createwithpixels bitmap editor GUI (2016)
Figure 14. Color selection in the createwithpixels bitmap editor GUI (2016)
Following createwith.net's launch, with fresh Create With branding by Jon Whelan consulting, Jon developed a matching, revised front-end for createwithpixels (see Figures 13 & 14).
Figure 15. createwithpixels.com testing on iMac
Figure 15. createwithpixels.com testing on iMac
This new GUI focused on bitmap illustration, versus serendipitous animations. It also added a scalable version for small-screen, mobile phone use (NOT shown in Figure 15!) An MA in Digital Art colleague, Dr Julie Freeman (Translating Nature) reviewed the app, and provided many helpful suggestions on its improvement, plus future development possibilities.

2023-25 createwithpixels app v.1 development

Michael Pretorius and Rafeeq Weideman, both then at Younglings Africa, worked to prepare createwithpixels' front-end for Apple iOS and Google Android apps. Michael continued work on the app's front-end as a freelancer, liaising with Stephen Wolff to integrate with the back-end. In 2025, the Android version was approved by the Google Play Store. The Apple version is currently under review. 

 'Art is long, life is short.' Hippocrates.

Monday, 29 August 2022

Banner design changes for Google Play Store's approval of the Shushmoji app

Written for designers and marketers submitting edgy banners for approval with Google Play Store apps

In submitting the Shushmoji app to the Google Play store, several changes were required to the app's promotional banners before Google Play approved the app. The changes that Create With Cape Town made may be of interest to other designers preparing edgy campaigns, given Google Play Store's somewhat opaque feedback- the store simply flags which designs are rejected, but does not specify exactly which elements must change. 

Below is a Slideshare presentation featuring the varying banner iterations - see if you can spot the differences? The answers follow below...

 


Adding an age-restriction to all banners (slides 8 to 14)

The first major change was adding a 13+ graphic in the bottom right of the presentation to comply with the policy that ‘app’s marketing imagery and text must make it clear that the app is only for young people aged 13 or older’. Subsequently, the Google Play Store calculated this rating for each country based on its app questionnaire. It decided on to a revised age restriction of 12+, so this banner is not inaccurate but will be updated with the next app version's submission.

Changing banner 3 (contrast slide 5 vs 17 & 18)
"Mother Grundy Google” does not like zap signs or mentions of 'ass', let alone 'a**'! The latter are a particular problem when Create With Cape Town wants to promote a 'silly ass' emoji sticker set. 

Shushmoji banner app - end conversations with dumb asses v1

So, the banner's title was changed to 'End conversations with silly donkeys'. The WhatsApp screen graphics were also changed-  the 'silly ass' part of 'Hey, silly ass' sticker set was blurred to make it obvious that the banner title is "censored". Lastly, in the left’s WhatsApp exchange ’the same species as you’ was changed to simply ‘humanity’. Out of an excess of caution, End it! was changed to End the chat! We did not want our AI Google overlord's algorithm to misinterpret 'End it!' as telling someone to end their life.

Shushmoji banner app - end conversations with dumb asses version 2

Changing banner 4 (contrast slide 4 vs 21)

Surprisingly, this Stop, silly troll! set's banner was not initially flagged in the review process, despite it also featuring a zap sign. 

Shushmoji banner app - end conversations with trolls version 1

That risqué 'ass hole’ Shushmoji in the bottom right was also removed.

Shushmoji banner app - end conversations with trolls version 2

All the changes above proved sufficient to meet the Google Play Store's approval of the Shushmoji app.

If you experienced similar challenges with your app's submission, kindly let us know in the comments below, cheers 👍!

Friday, 26 August 2022

Want emoji stickers to end #WhatsApp chats with #cyberbullies? The #Shushmoji app on #Android is here!

Written for emoji sticker fans and recipients of harassment via WhatsApp.

The Shushmoji app for WhatsApp on Android is now available via Google Play.  This app was developed as an easy method of using Shushmojis as end-of-conversation points versus cyberbullies. As the Shushmoji ® name suggests, the app's emoji stickers are intended to silence irritating noise, just like a 'shush!’ silencing noisy brats. 

Shushmoji banner advert

Check out examples for Shushmoji use in WhatsApp on Pinterest or createwith.net.




The app was initially developed for Create With by interns at Younglings AfricaMichael Pretorius at Younglings Development Studio (YDS) completed the app for the Google Play Store's vetting. An Android version was developed first, since Younglings Africa had experience developing for it. It's also the easiest to develop and secure approval for. {P.S. Mac fans, YDS is working on an Apple iOS version for release in the fourth quarter}.

As this Slideshare presentation explains, my research into online academic bullying and strategies for countering cyber-harassment inspired both the Shushmoji ® concept and its apps. I maintain a Google research spreadsheet (http://bit.ly/2D8qv0k) that shares many strategies against cyber-harassment, plus links to salient online resources. One strategy is for a recipient of cyber-harassment to use emoji stickers for flagging the end-point of a low-value/anti-social conversation. However, high-quality designs that address a wide range of cyber-harassment activities seem to be M.I.A! 

The Shushmoji emoji sticker sets were developed in response to this visual aesthetic communication gap. In the app, 30 stickers are available to use for free. Users may purchase sticker sets for the themes they like.

There are currently five sets to buy: 

Stop, silly troll! was designed by Janine Venter to poke fun at all-too-common types of cyber-harassment.

Stop, sinner! was also drawn by Janine to flag many naughty (and not nice!) behaviours.


Stop, academic bully! was illustrated by Marlon Albertyn to spotlight the different kinds of academic bullies one can meet in the Ivory Tower.


Stop, silly ass! was drawn by Dominique Whelan, who loves drawing donkeys and worked on the set for "a(ss) laugh".  These stickers flag a**holes with silly ass emoji stickers speaking to their asinine behaviours.


Stop, torturer! was illustrated by Studio Dolby and spotlights torturous "conversationalists".


An educational rationale also exists where Shushmojis can illustrate the particular dodgy roles and/or anti-social strategies that cyber harassers follow. For those interested in sampling these stickers, the vector designs for each set are for sale via: Silly TrollAcademic bully,  Silly Ass,  Sinner and Torturer


New Shushmoji sets are planned (such as Stop, Dumb Bot!) to close visual gaps for different roles and types of harassment (vs. doxxers and bot farm orchestrators). Hopefully, each set will prove useful for those wanting to express disinterest in continuing chats with cyberbullies. WhatsApp stickers should prove useful to flag this and a perp’s particular style of harassment. Of course, the stickers may also be used to poke fun at tactless friends and colleagues… 

Please download the app, use it and let the world know of your good experience via a Google Play Store app review.

N.B. For updates on the Shushmoji ® app versions, you can follow Create With on FacebookInstagramTikTokTwitter or LinkedIn, ta.

P.S. Several app iterations were trialed by Younglings Africa before the app's approval. Zaakirah Abrams led the most recent testing- her 2022 Shushmoji app report is here.


Thursday, 14 April 2022

Behind 'Design principles for developing critique and academic argument in a blended-learning data visualization course'

Written for visual design educators and social semiotic researchers interested in students' use of data visualisations for argument.


Professor Arlene Archer and my chapter, 'Design principles for developing critique and academic argument in a blended-learning data visualization course', is to be published in 'Learning Design Voices'. Edited by Professor Laura Czerniewicz, Tasneem Jaffer and Shanali Govender. the book is produced by the University of Cape Town's (UCT) Centre for Innovation in Learning and Teaching (CILT). Its compilation aims to catalyse a discussion of key themes shaping practice in online learning design. Our contribution falls under the book's 'Learning materials, activities and processes' section. The book's other two tackle 'Learning Design as field, praxis and identity' and 'Humanising Learning Design'.


Our new chapter is a sequel to 'Exploring academic argument in information graphics' (2020), in which we proposed the framework for argument in data visualizations shown in Table 1. This social semiotic framework provides a holistic view that is useful for providing feedback and recognising students’ work as realised through the ideational, interpersonal, and textual meta-functions. For example, in addition to the verbal (written) mode that they are usually assessed on in Higher Education, students' digital poster designs must also consider composition, size, shape and colour choices.


Table 1. Framework for analysing and producing argument in data visualisation.
Designed by Arlene Archer and Travis Noakes, 2021.

Framework for analysing and producing argument in data visualisation

When the course was first introduced, many students' were able to produce attractive posters, but there seemed scope to support them in developing better arguments by revising the course's contents. Our follow-up piece describes how using this framework proved helpful for changing a second-year journalism, blended-learning course and helping students' argument-development:

In five-weeks, the lecturer had to teach novices- data infographics, graphic design and Excel software, visual design aesthetics and multimodal argumentation via data visualization designs. Many changes were considered for improving the posters’ argument and the lecturer changed the 2018 syllabus structure by adding two new sections (for ‘Multimodal argument’ and ‘Creative ideas for infographic design’, see Table 2).

Table 2. Lesson topic changes from 2017 to 2018's course

Lesson topic changes from 2017 to 2018's course

A midway assessment was also introduced in which students’ infographic arguments were tested as works-in-progress. Reviewers’ feedback presented those who went for the wrong goalposts with opportunities for changing their direction by the final assessment. The new sections and mid-way assessment proved helpful for supporting 2018's students on aggregate with developing better arguments via infographic posters. The initial course was arguably weighted too much on using new tools for aesthetic design. By contrast, the new iteration was weighted towards teaching opaque discursive conventions and how to make a coherent, strong infographic poster argument using different modes that travel well as they traverse different formats. 

To illustrate the benefits of this shift, our article focuses on two students, whose work differed from those of the 2017’s class in presenting meta-level critiques. As a result of some of the curriculum interventions, students began to engage with normative attitudes and societal discourses that shaped the information they shared. They began to flag how the graphs they shared might represent a numeric simplification of a qualitatively complex situation, and to point to the ways in which the categories for comparison may be blurred.

Before presenting two in-depth student cases, we described how several principles for learning design informed our analysis of student work using this framework:

1) Delimiting the scope of the task
2) Encouraging the use of readily accessible design tools
3) Considering gains and losses in digital translations
4) Implementing a process approach for developing argument and encouraging reflection
5) Developing meta-languages of critique and argument
6) Acknowledging different audiences and the risks of sharing work as novices


"Tumi" and "Mark" followed different approaches to metalevel critique in their data visualization project's. Tumi’s presentation (see Figures 1 and 2) critiqued the usefulness of Youth Explorer for exploring education in a peripheral township community versus a suburban ‘core community’. In contrasting the Langa township ward's educational attendance data versus the leafy suburb of Pinelands, she flagged why the results may be skewed unfavourably against Langa- children from peripheral communities often travel to core communities for schooling, so data for both core and peripheral communities “can be blurred to some extent”. Tumi also flagged that youth accused of contact crime were not necessarily ‘convicted or found guilty’.


Figure 1. Tumi's findings slide 2018

Tumi's findings slide 2018

Figure 2. Tumi's limitations slide 2018

Tumi's findings limitations slide 2018

By contrast, Mark’s poster (see Figure 3) critiqued the statistics available for understanding ‘poor grade 8 systemic results’ and the reasons for higher drop-out rates in schooling between suburbs. His poster explored the limitations of what Youth Explorer can tell us about systemic tests and how these link to dropout rates and final year pass rates. He argued that a shortcoming is the dataset’s failure to convey 'the role that extra-curricular support plays' in shaping learners’ results. Mark's poster reflected the fact that many children from affluent homes go for extra lessons after school to improve subject results. This knowledge of concerted cultivation was based on his personal experience, but is unaccounted for in most official accounts of educational input.


Figure 3. Mark's data visualisation poster 2018

Mark's data visualisation poster 2018

Both cases reveal how teaching a social semiotic approach for analysing and producing argument proved helpful. It informed changes to a data visualisation poster course that could better support students’ development as critical designers and engaged citizens- the two aspirant media professionals' meta-critiques flagged important challenges in relying on data that may be incorrect and incomplete, accurately spotlighting the inherent difficulties of simplifying qualitative complexity into numbers for their audiences.


If you would like to view a presentation on our research, please visit my earlier blog post at 
https://www.travisnoakes.co.za/2021/10/the-presentation-developing-critique.html.


Acknowledgements

The research is based upon work supported by the British Academy Newton Advanced Fellowship scheme. Travis’ research was supported by a Postdoctoral Fellowship (2019-21) at the Cape Peninsula University of Technology. Both authors thank the University of Cape Town’s Centre for Film and Media Studies for facilitating our research with students between 2017 and 2018. In particular, we thank Professor Marion Walton and Dr Martha Evans for their valued assistance. We also greatly appreciate the feedback from the editors and reviewers at Learning Design Voices.


Need support doing Social Semiotic research in Africa?

Both Arlene and Travis are members of the South African Multimodality in Education research group (SAME) hosted by UCT. Should you be interested in sharing your multimodal research project with its experts, please contact SAME.

I hope that you will read our chapter and find it informative. You are most welcome to give readers and I your feedback in the moderated comments section below.

Friday, 8 October 2021

The presentation 'Developing critique and academic argument in a blended-learning data visualization course', plus its hyperlinks

Here is a link to  Associate Professor Arlene Archer and my presentation on our manuscript,  'Developing critique and academic argument in a blended-learning data visualization course'. It's on Slideshare at www.slideshare.net/TravisNoakes/developing-critique-and-academic-argument-in-a-blendedlearning-data-visualization-course. We developed this presentation for the Cape Peninsula University of Technology's (CPUT) Design Research Activities Workgroup (DRAW). 


For ease of clicking, I've shared the webpage links our presentation mentions here:

Slide 1   

Slide 3

Slide 4
UCT Writing Centre and the Language Development Group

Slide 5
SA Multimodality in Education (SAME) research group

Slide 6
Second author - Travis Noakes, PhD

Slide 10
A framework for argument in data visualization (2020)
Exploring academic argument in information graphics in 'Data Visualization in Society' (2020)

Slide 22
The fate of peripheral action research innovations?

Slide 24
Thanks for watching, watch again on Slideshare

Please let us know if you have any questions about the presentation in the comments box below, ta.

Wednesday, 6 May 2020

'Exploring academic argument in information graphics' in 'Data Visualization in Society' from @AmsterdamUPress #Academicbooks #OpenAccess

Written for design educators and social semiotic researchers who are interested in infographic design and multimodal argument.

Associate Professor Arlene Archer and I wrote 'Exploring academic argument in information graphics', which was recently published in the book, Data visualization in society. Our chapter proposes a framework for analysing and producing argument in data visualisation. This framework is applied in the chapter for investigating two second-year journalism students’ semiotic and rhetorical strategies in making arguments via data visualisation posters. We then discuss the broader implications in Higher Education for teaching students to become critical citizens via infographic poster production and analysis.

Figure 1. Data Visualization in Society book cover, Amsterdam University Press, 2020.

The chapter drew on my fieldwork as a lecturer in the multimedia production course (FAM2017S) teaching infographic poster design to journalism students at the Centre for Film and Media Studies, UCT. I liaised with Professor Marion Walton and Dr Martha Evans in preparing a five-week course for teaching infographic poster production in 2017. Students learnt to explore educational inequalities between two suburbs in Cape Town using youthexplorer.org.za's aggregated data and to visualise their findings via infographic poster design. Arlene kindly volunteered as a guest reviewer of students' poster design progress. As novice designers, students' data visualisation arguments produced some interesting inconsistencies and disjunctures that helped inspire this chapter. Its analysis was also informed by a review of students' final posters and accompanying rationales. 

In response to these concerns, Arlene proposed the framework for analysing and producing argument in data visualisation. Its components are illustrated in Table 1 below.
Table 1. A framework for analysing and producing argument in data visualisation. Archer, A. and Noakes, T. 2020.

This framework was applied in an investigation of how two infographic posters drew on semiotic and rhetorical strategies for realising argument: The semiotic strategies included their use of colour, typography and graphics, while the rhetorical strategies include establishing credibility and the use of citation. The effect that the underlying basis for comparison of data had on their contrasting arguments was examined, plus students' linked selection and processing of aggregated data. We also investigated the semiotic encoding of ideational material and the ways relationships were established within the discourse communities constructed via the data visualisations. The investigation highlights the complex entanglement of aspects of data visualisation. These include varied design processes, the underlying discourses and ideological work of data visualisations, as well as their pleasures and aesthetics. We concluded by arguing that this way of looking at academic argument has important implications for teaching these text-types in higher education in order to produce critical citizens.

We are very grateful to the book's editors, Professors Helen Kennedy and Martin Engebretsen, for their feedback and help in refining the chapter. 

In 2018, I retaught infographic poster design to a new group of second years and adjusted the course to allocate more for considering argument and included this framework and the article's cases for students' consideration. Both interventions helped students to improve the critical arguments in their posters. Arlene and I are writing about these changes in a draft manuscript, 'Developing critique and academic argument in a blended-learning data visualisation course'.

There are three ways you can view Data Visualization in Society digitally:
1. Its e-book page is at https://www.aup.nl/en/book/9789048543137/data-visualization-in-society.
2. Its Open Access version is at https://www.jstor.org/stable/j.ctvzgb8c7.
3. You can download it as an Adobe Acrobat pdf book via http://library.oapen.org/handle/20.500.12657/22273.

Or to purchase it in hardcopy, you can order through your local bookseller, via Amsterdam University Press for Europe/Rest of the World, or via Baker & Taylor Publisher Services for North America.

I hope that you will find our chapter informative and welcome any feedback in the comments below.

Wednesday, 8 May 2019

How strategic design informed my research blog's 2019 update


Written for researchers interested in using design strategy and brand positioning for improving their online research presences (particularly via blogs, blogsites and websites).

Last year, Jon Whelan and I updated this blogsite to prepare for my post-doctoral reality as a media studies research fellow, who can contribute to scholarly publications and pursue new research opportunities. By contrast to our previous work focused on Blogger customisation in 2016, the latest design process was largely a strategic one. It drew strongly on insights from brand positioning, plus design strategy more broadly, for my blogsite's improvements:

A. Why Strategic Design?
Table 1. High-, mid- and practice level design disciplines.

HL  Design Management (i.e. brand & software & service design mx)
HL  Strategic Design (i.e. data analysis informing brand positioning)

ML  Design Thinking (meta-disciplinary)

PL   Surface design 
PL   Brand design management
PL   User-centred and experience design
PL   Software and information design
PL   Service design management
PL   Curricular and instructional design
PL   Legal design
PL   Business design management

As Table 1 illustrates, the disciplines of Strategic Design and Design Management are high level (HL) strategic ones. In business, these disciplines typically seek to define and improve the long-term, 'meta' design drivers. By contrast, Design Thinking is a mid-level (ML) meta-disciplinary approach that often seeks to tackle a ‘wicked problem’ space with varied perspectives in a short burst. At the bottom of the table are performance level (PL) practices whose designers' expertise is used for providing discrete, 'micro' solutions.

For an individual blog designer, strategic design considerations may be particularly helpful for answering a big personal challenge. For example, mine was 'How do I update my research blogsite to best support my post-PhD aspirations?' To answer this, I did a strategic design process that included data analysis, a review of my personal branding plus identity development exercises. These informed my creative brief to Jon, plus the ongoing development of this blogsite.

To improve my blog's usability and personal salience, I made the following design changes:
  +1> My roles were simplified;
  +2> I checked how each role and my research interests were reflected in my labels;
  +3> My publication plan addresses my diverse roles and interests;
  +4> I reordered my 'research' navigation to support the postdoctoral publication hierarchy;
  +5> I also took other measures for improved reliability;
  +6> plus security.

+1> Refined my personal brand positioning and roles
Online spaces can provide ready opportunities for individuals to experiment with digital personas. As part of my PhD's broader identity exploration project, my blog featured five roles in its navigation. These were 'researcher', 'designer', 'educator', 'public speaker' and 'volunteer'.

While accurate in terms of identity exploration as a PhD candidate, it made for a complex and potentially confusing navigation structure on the mobile phone (see left in Figure 1). It also seemed important to simplify identities to reduce that inevitable 'he's a jack-of-all-trades' perception!


Figure 1. travisnoakes.co.za navigations (version 2016 vs 2019) in mobile screen by Jon Wheelan, 2019.

To solve both challenges, I did an exercise for simplifying my identity by clearly defining the three roles I prefer to do. Such consolidation also supports a simpler overall online persona that is easier to keep coherent (i.e. I might describe the same roles on; LinkedIn for work, academic portals for research; Twitter micro-blogging or Facebook for friends). My roles were prioritised down to the big three of: 'researcher', 'design steward' and 'techné mentor'. Interestingly, researching design strategy introduced me to the unusual 'design steward' and 'techné mentor' roles: The former reflected how my career in design increasingly involved briefing designers and sharing their work, versus my own designs. As a ‘techné mentor’, I am involved in fluid, once-off educational interventions related to technology. My previous roles (such as speaker and volunteer) proved easy to re-house under the simpler navigation (see right in Figure 1).

+2> Checked that my Postdoctoral roles and interests are covered in Blogger labels
I've tried to make my blog easy to search by using Blogger 'labels' for each of its posts. By analysing my use of labels and how these relate to my roles, I learnt that there were far more articles that related to my role as a techné mentor, than as a researcher or design steward.
As a multi-disciplinary researcher, I also explored how well, or poorly, my label-use linked to my core research interests; 'online identity', 'cultural taste', 'connected learning', 'participatory culture' and 'design strategy'. The analysis (see Figure 2) foregrounded an opportunity for improving the labels I had used and the need to add key labels that were 'missing-in-action'.

Figure 2. travisnoakes.co.za label review
It'll be a lengthy project on its own to simplify them; these labels reflect ten years of history in terms of the varied interests and projects they reflect. A big benefit of doing such work lies in it improving viewers' label search options, whilst helping me to better strategise on the blog's content development.

+3> Plan for publications linked to refined roles and interests

Speaking of which, I have prepared a research publication plan that primarily includes research articles from my PhD, the online academic bullies and mobs project and this blog. Over time, I hope to feature more design-related posts on this blog, plus visual designs. This will create a clear shift with content previously dominated by my PhD research and related techné mentorship concerning e-portfolios.


+4> Reprioritised researcher publications

Another important shift lay in switching the priority of navigation options under my researcher button. Back when I was a PhD candidate, it was most important to get feedback via conferences on my manuscripts and presentations. However, both are near the bottom of a traditional academic publishing hierarchy. Postdoc application requirements reflect this hierarchy in spotlighting emergent scholars' publication of research articles (and/or chapters). My revised navigation reflected this hierarchy by first featuring articles and first chapters. It then provided a link to my thesis' abstract, my conference papers and Slideshare account. Overall, this structure is fairly future-proof, since it is easy to add new research material to and for users to follow.

+5> Improved research blogsite's reliability

Blogger's widget layout system makes it very easy to add functions to one's blog. A downside of adding content from third parties (such as one's researcherID badge...) is that these may not have been tested in Blogger widgets, nor on all browsers. One side effect can be that widgets alter one's layout (... which influenced this blog's body text layout after it exceeded a certain width in Google Chrome). Running Google Chrome error reports also flagged issues with select add-ins. In response, I updated all profile badges and combined them into as few widgets as I could to increase reliability Defunct services, such as my Google+ profile and related pages, were removed. In their place, I added the curatorial accounts of Pinterest and Diigo accounts.

+6> Secured research blogsite with the https protocol
When I started this blog ten years ago, securing it via the https:// protocol was not even a consideration due to the high cost and the technical complexities involved. By contrast, today it is affordable and Internet Service Providers provide FAQs on shifting to https:// protocols that are easy to follow. With assistance from the helpful staff of grid-1.com, transitioning this blog to a secure protocol proved a surprisingly straightforward process that took less than two days from purchase to authorisation and implementation.

I hope this post will inspire others to apply strategic design practices and brand positioning for improving their online research presences. 

Monday, 1 October 2018

Knowledge gaps in African design for my Post-doc research to address

Written for readers interested in the directions that my future Post-doctoral research will take (and won't!)

Doing a PhD helps one understand that there are many gaps in human knowledge. It helps clarify the existence of important gaps and challenges one to do appropriate research that help with closing them. As part of writing Post-doctoral Fellowship applications, it became important to reflect on what my inter-disciplinary media studies research contributions have been so far and how I might build on them, and move onto new topics, in the future:

In working for UCT's 'ICT Access and Use' project (2011/12), I explored how media students followed a form of connected learning for developing identities linked to creative industry as undergrads. Together with Associate Professors Cheryl Brown and Laura Czerniewicz, we addressed a gap in the literature regarding university students’ extramural creative production with varied online services. Three case studies illustrated how Connected Learning can be empowering: each student provided a vivid example of digital practices embedded within social contexts, exemplifying the processes students undertake when constructing meaning and knowledge in the digital world. Such cases have been lacking in the literature, especially from developing country contexts (GAP1). Future research can build on ours by exploring how Connected Learning is experienced in other South  African contexts and more broadly in the global South.

My PhD thesis contributed to closing a research gap concerning digital inequality. Its research described how the e-portfolios of young Cape Town visual arts students at two secondary schools were shaped by their privileged or marginalised circumstances. There is an opportunity to extend this pathfinder project by looking at completely underserved schooling environments. For example, what digital repertoires are young visual creatives in Cape Town's marginalised settings (poor suburbs in schools without support for visual art or design) developing (GAP2)? This focus also suggests an opportunity to combine research interests in connected learning and participatory culture for exploring the visual creative productions that occur in underserved contexts outside formal academic settings in Cape Town and how these repertoires link to academic cultural capital, or not (GAP3). Multimodal researchers could also explore the longitudinal changes to visual creatives' e-portfolios (GAP4). For example, how students change their e-portfolio styles after leaving school and preparing to apprentice in creative industries or helping justify future study).

I would like to continue developing longitudinal studies that range from young adult creatives in Cape Town that are heavily involved with online content creation to those that are scarcely involved. There are many related gaps for local researchers to explore:

  1. What are the advantages and pitfalls of young online content creators developing their technical cultural capital plus digital symbolic capital?
  2. How are social networks and technical cultural capital becoming more important as determinants of opportunity (see Jenkins, Ito and boyd, 2016).
  3. How are people being included, or excluded, in participatory culture based on their cultural, ethnic, gender or racial affiliation? 
  4. How might such differences be echoed or different in the global South? 
  5. How are inequalities of opportunity reproduced via schooling and how might this be or challenged? 
  6. How does cultural taste impact on what is valorised or dismissed and which identities and communities of practice are permissable in different creative contexts? 
  7. What novel forms of creative production result from new media literacies and how do creators perceive them to be successful, or failures?

I am currently preparing Post-doctoral Fellowship applications for Cape Town universities and the positions that might support research contributions to (1- 7) and tackling GAPS1-4 are very scarce.
A further challenge is that justifying a Post-doctoral fellowship position requires a narrow focus on the type of gap selected. One's post-doc work is required to develop knowledge that moves one's 'field' forward by addressing its 'critical knowledge gaps'. As an interdisciplinary researcher, whose PhD has spanned disciplines ranging from media studies to cultural sociology, the academic field I must contribute to seems blurred and difficult to address. Which 'field' and what 'gaps' must my interdisciplinary focus prioritise? Which unrelated threads of work can I link that might change current research? What concepts and approaches can be extended to address critical knowledge gaps in my field?

African design is an understudied and emergent field, which could benefit from more scholarship documenting its existing practices (Venter, 2018)}. After lengthy consideration, I have decided to develop an inter-disciplinary proposal for this field that addresses three distinct, but overlapping, concerns related to bitmap design, digital access and collaborative software design:

The first concern is what bitmap designs are marginalised young creatives producing and sharing online? This online content analysis will serve as a starting point for exploring the second concern- what does 'access' to digital design really mean in under-served contexts. For example: How accessible are apps and open source software to mobile-centric designers in highly constrained circumstances? What role does English as a 'global language' play in shaping Xhosa mother-tongue creatives' access and use to bitmap software? What cultural repertoires (i.e. fashion, gaming) seem to motivate interest in being a bitmap designer? The final concern is to contrast what happens when design thinking and design strategy approaches are used for collaborative software design focussed on localisation. I will describe the benefits and limitations of both, using workshops for aspirant, but under-resourced, visual creatives. They will be  consulted for understanding how Create With's new functional specifications for https://www.createwithpixels.com might provide better access for young South Africans.

By addressing these three concerns, my Post-doc research should make a solid contribution to the field of African design. It addition to its novel exploration of bitmap designers' content and circumstances, it should also generate interesting findings concerning the meanings of 'access', plus the differences between two design approaches' outcomes for collaborative software localisation.

Thursday, 8 March 2018

Missing social information and disidentifiers in digital self-presentation

Written for multimodal researchers interested in young peoples' self-presentation strategies and curation of digital personas.

I submitted 'Inequality in Digital Personas- e-portfolio curricula, cultural repertoires and social media' in mid-February. Some of my thesis' findings and recommendations were removed to meet the 80,000 word restriction. This redacted writing may still have some value to researchers, so I'm sharing them as blog posts. Here's the first (all will be labelled 'PhD' for ease-of-finding):

Missing social information and disidentifiers

Research background and three key contributions
Moving image media have become central to the learning and everyday life experiences of young children (Buckingham, 2003, 2013). However, such media are largely ignored in multimodal research, despite its acknowledgement of the importance of computer games, film and television (Kress, 2010). My research made a novel contribution by focusing on visual arts e-portfolio styles. This benefits research into the broad range of texts in the classroom that have resulted from the impact of digital media in the last decade (Bazalgette and Buckingham, 2013).

 My action research project (2009-13) enabled students at two sites, an independent and a government school, to be taught the creative appropriation of online portfolio software, Carbonmade, for curating their electronic learning portfolios (e-portfolios). The two very different sites were chosen for the following reasons: first, I wanted to explore a wide range of students' choices that economic, cultural and social differences might contribute to; secondly, the bandwidth costs of online publication are significant in under-resourced settings (Donner and Walton, 2013), and thirdly, there are massive differentials in South Africans' general levels of access to, and familiarity with, online media (Goldstuck, 2010, 2017).

Aside from assisting students with developing new media literacies as digital curators, my investigation also made valuable contributions through two other methodological innovations. Its longitudinal nature is unusual amongst multimodal studies in spanning three years (2010-12) at an independent school and two years (2012-2013) at a state one. Diachronic changes in students’ digital designs were examined through the novel methodological contribution of a screenshot analysis. My third contribution is an original description of how young people’s access to digital infrastructures influenced their development of a digital hexis for e-portfolio curation and the modal density of their e-portfolio styles.

Although multimodal content analysis proved highly useful, my thesis did not focus on contributing to social semiotics. Nevertheless, interesting findings emerged that contribute to multimodal theory: Researchers have described the dangers of stigma (Trottier, 2013) and oversharing (Agger, 2012) in peoples' digital self-presentations, but little has been written on the absence of social information as missing identifiers (Goffman, 1963) or concerning disidentifiers.

1. Understanding missing identifiers
Signs may be called symbols where signs are available to convey social information that is frequently and steadily available and routinely sought and received (Goffman, 1963). In e-portfolio curation, students might be unable to add information to particular identifying categories. This could result in their online identities missing identifying information that audiences would typically expect in a showcase digital portfolio.

There is a research gap concerning audience expectations of teenagers' online disciplinary identities. However, research into professional branding (van der Land & Mutinga, 2014. Van der Land, Willemsen & Unkel, 2015. van der Land, Willemsen & Wilton, 2016) is suggestive of how profile creators might increase their credibility by making particular choices in the information they provide. For example, human resource departments might expect to see prospective employees' self-portraits on LinkedIn (Sharone, 2017) and users who post theirs are perceived to be more socially attractive and competent than ones who don't (Edwards, Stoll, Faculak & Carman, 2015). In such portraits, smiling and eye-contact (looking in the camera) appear to increase perceptions of credibility (van der Land, Willemsen & Wilton, 2016).

Digital self-presentation as an online exhibition 
Impression management is the term used to describe how a performer tweaks his or her performance to consciously give details or unintentionally give off details that leak off without any intention (Goffman, 1963). Notions of impression management have proved a useful theoretical foil for understanding online behavior (boyd, 2007. Marwick & boyd, 2011. Mendelson & Papacharissi, 2010. Lewis, Kaufman & Christakis, 2008. Quan-Haase & Collins, 2008. Schroeder, 2002. Tufekci, 2008). Goffman's dramaturgical metaphor situates impression management within a specific bounded place, drawing on the concept of a behaviour setting (Barker, 1968) in which behaviour is driven by the norms and goals of specific settings. This delimited place is distilled into a dichotomy between front- and back regions, colloquially front stage and back stage. In the front stage, the actor tries to present an idealised version of the self that accords to a specific role. In my research, pupils were assessed on their front stage self-presentation as visual arts students. Students' curations of digitally disciplined personas drew on varied repertoires from a backstage, where the real work necessary to keep up appearances is done.

Goffman's dramaturgical metaphor is focused on synchronous performance in a situation where the performer is co-present with a live audience and can adjust his or her behaviours in response to their feedback. However, many social media sites provide communicative situations that are dissimilar to face-to-face ones. These situations do not depend on being bounded in space and time, nor supporting co-present, real-time observation between individuals (Miller, 1995). Consequently, it is more appropriate to use an exhibition metaphor than a stage play (Hogan, 2010), for social media artefacts. E-portfolios, for example, are presented asynchronously in space for many possible audiences:

Hogan defines an exhibition site as a site (typically online) where people submit reproduced artifacts (read: data). These artifacts are held in storehouses (databases). Curators (algorithms designed by the site's maintainers) selectively bring artifacts out of storage for particular audiences. Audience in these spaces includes those who have used the artefact or make use of it. There are two components of an exhibition space; in the first, information signifying an individual is delivered to the audience on demand by a third party. In the second, the reproducibility of the content and the database curator's role in distributing it means that the submitter does not continually monitor the data as the audience receives it. Nor may the contributor fully know his or her invisible audience(s).

The exhibition metaphor is highly appropriate for describing visual arts showcase e-portfolios, since these are exhibitions that are doubly curated; being self-curated by students, who organise digital content, that is redistributed via the virtual curatorship of an online portfolio service's database(s). The context of this exhibition space can stand in for the dramaturgical context of a specific setting (Schroeder, 2002). In contrast to the latter situation, the artist and his exhibit's viewers are not co-present in space in real-time, but may still monitor and react to each other. Furthermore, while the artist may order artefacts with a particular audience in mind, those who view and react to the content may be different from those for whom it was intended. This exhibition approach expands, but does not replace, the dramaturgical approach since each artist may adjust his or her self-presentation on an ongoing basis in response to audience feedback. An advantage of this expanded approach is that it can support a clearer articulation of the potential and perils of self-presentation in an age of digital reproduction (Hogan, 2010).

The expanded approach is also helpful for addressing the major difference between an embodied actor with a pre-existing physical presence, versus the disembodied e-portfolio exhibition space. Its creators must enter, select and upload information to create their digital presences. In e-portfolio production, students should have greater opportunity to exercise impression management and make strategic choices in what information they might provide through different modes. These modes provide different resources that students can use to control their information and affect not just what young people are able to reveal, but also what they are able to conceal (Jones, 2005).

Linking missing information to marginalised students' limited infrastructural access
Software both enables and constrains users' communications (van Leeuwen & Djonov, 2013) through posing particular kinds of representational and communicational choices.  The degree of design and customisation afforded by Carbonmade, as well as what software does not offer users (van Leeuwen, 2008), shaped students' e-portfolio styles. For example, free Carbonmade users had very limited options for customising portfolio layout. Unlike paid users they cannot upload a custom logo or feature big images.

In curating online personas, few keen students would set out to produce digitally disciplined identities that were incomplete showcases, since this might potentially compromise their credibility. Nevertheless, for first-timers, the task of e-portfolio design work can be overwhelming (Yancey, 2004) as it may involve many unfamiliar tasks. These can include: identity work; remediation of creative productions and their arrangement for diverse online audiences; and being ‘web sensible’ in exploiting the affordances of the digital space (such as hyperlinks). While the on-going maintenance of e-portfolios may involve seemingly simple processes, their quantum contributes to it being a complicated medium for novices to manage. They often needed to do several updates for achieving currency and coherence.

Such a requirement placed marginalised students at the greatest disadvantage in being under-resourced in not having home computer and internet access. They had to make choices during e-portfolio lessons, where they were hampered by their inexperience with computers and the internet. Highly constrained access to digital information infrastructure limited these teens' development of a digital hexis for e-portfolio production. The concept of a digital hexis was proposed by Fanny Georges (2007) to designate a scheme of user self-representations. These self-representations are transformed like a body that is shaped by habit or by repetitive practice. Thus, the notion of hexis bears analogy with the shaping of meaning and body. The extent to which digital identities are produced is drawn from repetitive interactions and continuous perception of self-representations on the screen (Georges, 2009, p.1). Participants as e-portfolio curators, thus evidenced a digital hexis in their e-portfolio's self-description, imagery and level of organisation. These young people's accomplishments in evidencing digital hexeis via e-portfolio styles were thus closely linked to opportunities for regularly accessing and using digital information infrastructures.

In analysing all research participants' e-portfolio styles, different patterns between the two sites suggested that young people's material circumstances were reflected in the extent of their digital self-descriptions and portfolio organisation. In particular, inequalities in histories of digital infrastructure's access and use (for example "free" internet Wi-Fi) led to large differences in the levels of modal density (Norris, 2009) of e-portfolios at either site. Students’ multimodal texts can be dense in meaning, given that each mode adds its particular layer of complexity. According to a Multimodal (inter)action analysis approach (Norris, 2004, 2014), each students’ e-portfolio had a particular level of modal complexity. The more intricately intertwined a webpage’s multiple disembodied modes (such as image, text and layout), the higher the density. Differences in the densities of e-portfolios were linked to the digital hexis for e-portfolio curation that teens could exercise. Thus, class and digital divides were evident in the extent to which digital personas and imagery was curated.

Youth’s development of a digital hexis for e-portfolio curation benefitted from digital infrastructures available outside class: No independent school student lacked extra-mural internet access, but a few government school pupils did. Without such privilege, these students had to do e-portfolio work in class. Their inexperience with desktop computers and internet browser use often resulted in slower progress and needing to play ‘catch up’ in class with peers. Overall, students with the least internet access created e-portfolio styles that featured fewer roles and had a lower modal density than those of their peers. Such self-presentations and portfolios seemed to be hampered by absent information that reflected its curators not having the resources or time required for providing all the details that the e-portfolio curriculum requested. Consequently, marginalised students' e-portfolios seemed disorganised and less polished than affluent peers who benefitted from additional production periods outside class.

Better-off teens exercised their advantages in digital information infrastructure to curate e-portfolios with extensive information about multiple personas. These students typically enjoyed pre-exposure to publishing their artworks to social networks via mobile phones and/or home internet. These students could readily use mobile-centric and/or home internet access (Rideout and Katz, 2016) in developing a digital hexis for e-portfolio curation. Although students who had mobile phones were advantaged in being able to circumvent slow internet speeds in class, this was undermined when their airtime ran-out or the incompatible ecologies between contemporary phones and old computers slowed or prevented them from downloading artworks and self-imagery.

High ad-hoc broadband rates serve as gatekeepers to data intensive practices by mobile-centric users, such as e-portfolio curation. In South Africa, pay-as-you-go mobile phone contracts prioritize use of voice and SMS services. For affluent consumers, able to afford big data bundles, data can be amongst the cheapest in the world, at eight cents per megabyte upfront (Goldstuck, 2016). By contrast, the punitive ceiling rate of up to R2 per megabyte for “out of bundle” mobile data can be subtracted from ad-hoc users’ airtime, putting it amongst the highest rates in the world. Data bundles are not perceived as an essential purchase by the poor and so are rarely bought. They consider bundles as cheap as R25 to be unaffordable, despite these enabling major savings in the cost of ad hoc data (Goldstuck, 2016).

Under-resourced students had to be highly resourceful to participate in e-portfolio production, given such costs and their difficulties in accessing digital cultural capital (Selwyn, 2004; Seale, 2012). Such marginalised youths reported not being able to produce e-portfolios to their satisfaction. By contrast, privileged students at both schools expressed dissatisfaction with the limitations of the 'visual arts showcase' e-portfolio as a school genre. Students who had “free” home internet could do e-portfolio work at their leisure, which tended to result in these teens sharing not only extensive information about their classroom roles, but their informal ones, using better production values and modally denser styles. Such teens pushed Carbonmade’s free online portfolio storage to the limit and some took advantage of their out-of-class infrastructural advantages for creating extra-mural portfolios that overcome storage limitations and provided a forum to circumvent the e-portfolio guidelines. A few students linked such "unofficial" portfolios from their e-portfolios.

2. Describing disidentifiers
In addition to students' e-portfolio styles missing social information, they also evidenced disidentifiers (Goffman, 1963), whereby signs broke-up the coherence between self-presentation and portfolios that students had tried to create. Teens' feedback suggested that they did not deliberately select signs that resulted in misrepresentation on their webpages. The presence of disidentifiers suggested novel self-presentation and content production problems when young people's multimodal choices become remediated online: 

The use of default software values created disidentifiers that inexperienced teenagers missed editing: some choices were not specified by them and their display simply reflected default settings. For example, in organising their portfolio folders, the navigation styles could vary between those they specifically chose and those that were the initial defaults. Such discrepancies were not deliberate and would create an odd navigational experience for portfolio viewers.

Teens could make choices that were later forgotten and their meanings no longer intended. For example, while "Kyle" was interested in graffiti in grade 10, by matric he described this as just a 'phase'. Nevertheless, graffiti remained listed as one of his skills, but there were no examples of such work under his portfolio.

A common example across students' work were copyright statements that featured the year they were written (i.e. 2010 /11). These could become disidentifiers when not updated to the current year they are viewed at (i.e. 2012 and later). By contrast, the author's intention would always be to assert their copyright for the current year as the most accurate form of legal statement.

Conclusion
Missing identifiers and disidentifiers point to the constraints that young digital curators face in infrastructure and practicing ongoing e-portfolio curation. In highly-constrained material and technological contexts, the concept of a signmaker expressing his or her interest is worthy of critique.
Just as Potter highlighted about children's' video-making (2012, p. 33), not every video, 'ends up as the coherent, fully designed, literate and realised use of meaning-making resources envisaged by some semiotic theorists'. My research likewise highlights the constraints of teenagers as multimodal designers. In particular, it is important to understand the (often hidden) role of digital infrastructure as an influence on their design process. Inequalities in the access and use to such infrastructures may enable certain styles of self-presentation or act as a gatekeeper, especially for marginalised teens. Non-internet connected students described being unable to publish the social information or artwork showcases they wanted to. In the absence of information on digital infrastructure in their e-portfolios, it was difficult for viewers to appreciate how differing contexts shaped the quantum and styles of visual and social information that users provided. For example, it is hard to spot that under-resourced students had put a lot of effort in making workarounds to overcome slow and unreliable ICT infrastructures. Another concern lay in students not deliberately choosing multimodal ensembles: default software values created disidentifiers that inexpert teenagers missed editing or forget to change, which resulted in misrepresentation of teens' interests.

Scholars who celebrate accounts of teaching contemporary digital media production with new media literacies (Jenkins, 2006. Burn and Durran, 2007. Lankshear and Knobel, 2009. Ito et al, 2010. Jenkins, Ito & Boyd, 2015) would tend to promote the integration of such like arts e-portfolios at schools. Likewise, teachers believed that publishing the prescribed style would be beneficial for all. By contrast, the content analysis and case studies of a range of students' e-portfolio styles revealed the exclusionary impact of infrastructural inequality. My content analysis and case studies for twelve teens revealed how highly constrained access to digital information infrastructure limited marginalised teens’ development of a digital hexis for e-portfolio production.

When analysing digital curators' productions, semiotic theorists should not assume that incoherence, outdated information and the low modal density that results from missing social information solely reflects unmotivated students’ disinterest. Rather, it is important to consider how low production values might also result from keen youths who face infrastructural constraints that prevent online content curation and digital remediation.

Future research into missing social information and disidentifiers
Describing the infrastructural constraints that students experienced is consequential as it shows educators and other decision makers that youths’ differential resourcing must be accommodated in curricular design. For example, lessons should aim to prioritise infrastructure use by under-connected students. Teens’ mobile infrastructures must be better accommodated and students should be encouraged to describe infrastructural enablers and constraints in their e-portfolios. Future researchers should look at the outcomes of specific changes in class and whether they help promote greater equity, or not?

The absence of expected signs in an e-portfolio are missing identifiers that may reduce its value when viewers interpret a prospective apprentice or student's digital portfolio to be incomplete and not a 'proper showcase'. The prestige of the symbolic capital that students may develop via digital curations is linked both to the quality of the artworks they remediate and their organisation. Where students choose to be online, but produce partial, disorganised portfolios that do not reflect their best works, such curations may be judged to be inadequate and discredited by assessors or prospective employers. Audience research needs to be done concerning the reception of young people's e-portfolios. For example, how do assessors grade for missing identifiers and disidentifiers when evaluating digital arts portfolios for university access.

My research took place in two relatively well-resourced English secondary schools that could provide the visual arts subject, but future research could be done into the choices that young people make in the less well-resourced environments that are more common in South Africa. For example, how do non-dominant teens negotiate their cultural exclusion at school in creating digital personas that remediate their mother tongues and other repertoires?

More research also needs to be done concerning young adults' development of varied digital portfolios as they enter tertiary education, the workforce and other spaces. For example, how do young peoples' online portfolio styles change as youth become professionals or hobbyists?

People use multiple profiles to support job searches that may involve switching from one profession to a new one. There is an opportunity to research how young adults manage multiple profiles with limited internet access. Researchers must also explore how other constraints influence young adults' design of digital personas. For example, while online spheres are increasingly considered public, they are a source of tension for prospective employees. Older people voiced fears about being screened out of potential work interviews if they post self-image photos on LinkedIn (Sharone, 2017). The ease with which HR recruiters can search young adults' "Google resumes" and their attendant fears of evaluation is likely to inhibit certain expressions online. Researchers could examine the extent to which young adults remain silent about their political and social justice views to 'fit in' with prospective employers.

Cite this page
Noakes, T. (2018). Missing social information and disidentifiers in digital self-presentation. Retrieved from http://www.travisnoakes.co.za/2018/03/missing-social-information-and.html.

Updates
This blog post was updated on the 13th of March with additional insights from my 8ICOM talk and presentation (12 December, 2016).

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