Showing posts with label education. Show all posts
Showing posts with label education. Show all posts

Wednesday, 6 May 2020

'Exploring academic argument in information graphics' in 'Data Visualization in Society' from @AmsterdamUPress #Academicbooks #OpenAccess

Written for design educators and social semiotic researchers who are interested in infographic design and multimodal argument.

Associate Professor Arlene Archer and I wrote 'Exploring academic argument in information graphics', which was recently published in the book, Data visualization in society. Our chapter proposes a framework for analysing and producing argument in data visualisation. This framework is applied in the chapter for investigating two second-year journalism students’ semiotic and rhetorical strategies in making arguments via data visualisation posters. We then discuss the broader implications in Higher Education for teaching students to become critical citizens via infographic poster production and analysis.

Figure 1. Data Visualization in Society book cover, Amsterdam University Press, 2020.

The chapter drew on my fieldwork as a lecturer in the multimedia production course (FAM2017S) teaching infographic poster design to journalism students at the Centre for Film and Media Studies, UCT. I liaised with Professor Marion Walton and Dr Martha Evans in preparing a five-week course for teaching infographic poster production in 2017. Students learnt to explore educational inequalities between two suburbs in Cape Town using youthexplorer.org.za's aggregated data and to visualise their findings via infographic poster design. Arlene kindly volunteered as a guest reviewer of students' poster design progress. As novice designers, students' data visualisation arguments produced some interesting inconsistencies and disjunctures that helped inspire this chapter. Its analysis was also informed by a review of students' final posters and accompanying rationales. 

In response to these concerns, Arlene proposed the framework for analysing and producing argument in data visualisation. Its components are illustrated in Table 1 below.
Table 1. A framework for analysing and producing argument in data visualisation. Archer, A. and Noakes, T. 2020.

This framework was applied in an investigation of how two infographic posters drew on semiotic and rhetorical strategies for realising argument: The semiotic strategies included their use of colour, typography and graphics, while the rhetorical strategies include establishing credibility and the use of citation. The effect that the underlying basis for comparison of data had on their contrasting arguments was examined, plus students' linked selection and processing of aggregated data. We also investigated the semiotic encoding of ideational material and the ways relationships were established within the discourse communities constructed via the data visualisations. The investigation highlights the complex entanglement of aspects of data visualisation. These include varied design processes, the underlying discourses and ideological work of data visualisations, as well as their pleasures and aesthetics. We concluded by arguing that this way of looking at academic argument has important implications for teaching these text-types in higher education in order to produce critical citizens.

We are very grateful to the book's editors, Professors Helen Kennedy and Martin Engebretsen, for their feedback and help in refining the chapter. 

In 2018, I retaught infographic poster design to a new group of second years and adjusted the course to allocate more for considering argument and included this framework and the article's cases for students' consideration. Both interventions helped students to improve the critical arguments in their posters. Arlene and I are writing about these changes in a draft manuscript, 'Developing critique and academic argument in a blended-learning data visualisation course'.

There are three ways you can view Data Visualization in Society digitally:
1. Its e-book page is at https://www.aup.nl/en/book/9789048543137/data-visualization-in-society.
2. Its Open Access version is at https://www.jstor.org/stable/j.ctvzgb8c7.
3. You can download it as an Adobe Acrobat pdf book via http://library.oapen.org/handle/20.500.12657/22273.

Or to purchase it in hardcopy, you can order through your local bookseller, via Amsterdam University Press for Europe/Rest of the World, or via Baker & Taylor Publisher Services for North America.

I hope that you will find our chapter informative and welcome any feedback in the comments below.

Wednesday, 3 October 2018

Supporting education for 'digitally enfranchised' visual arts students?

Written for visual arts policy makers, educators and those visually creative who just may be interested...

As a genre closely aligned with the Modern take on aesthetic distinction, the visual arts school genre is very distant from postmodern approaches, let alone meta-modern ones. There are large gaps between school art and what occurs in contemporary art (Faucher, 2016), creative industry and screen-based visual culture. The national syllabus' emphasis on the institutional artist (as mostly an observational drawer and painter) ignore many other roles that young people might pursue for becoming successful visual creatives. Likewise, the visual arts syllabus does not explicitly address the existence of multiple visual creative hierarchies (i.e. observational drawing versus Manga illustrations) whose genres may compete in prioritising very different aesthetic and creative values (e.g. detailed realism versus imaginative graphic abstraction) for their creative communities. There is an opportunity for visual arts policy makers and educators to consider how visual arts teaching might address such competition and support young peoples' exploration of contemporary visual creative roles outside the traditional gallery path.

Within this opportunity lies the challenge of considering how the visual arts syllabus might respond to the growing role of digital media in contemporary life and art? In particular, what new academic and technical cultural capital should aspirant visual creatives be taught for supporting their
development of artistic identities and access to opportunities, whether in art worlds, creative industry or elsewhere... Here arts educators and policy-makers can turn to media studies educators and researchers who have explored young adults' creative digital productions and associated development of new media literacies (Coiro, Knobel, Lankshear, and Leu, 2014; Ito et al. 2009, 2010; Jenkins, 2006; Jenkins and Ito, 2015; Gauntlett, 2000, 2007, 2011; Lankshear and Knobel, 2006).

Young people who develop new media literacies arguably enjoy a form of digital enfranchisement through developing a level of visibility through personal presences in digital environments through which they exercise their voices. This may feature roles that range from prosumption (i.e. liking, commenting on and re-sharing YouTube videos) to produsage (editing and sharing videos via videos on a YouTube channel) (Bruns, 2008). By contrast, individuals and groups who choose not to participate or cannot surmount gatekeepers are disenfranchised through being invisible in digital environments. As the online and offline environments become increasingly interlinked, individuals who enjoy high visibility online are potentially advantaged. Their digital symbolic capital serves to generate further interest and opportunities versus the proverbial 'people of no account/sans digital personas'.

Case studies for South African aspirant design students (Venter, 2018), visual arts students (Noakes, 2018) and media studies students (Brown, Czerniewicz and Noakes, 2016) suggest that young creatives are deriving benefits similar to those identified in the global North's media studies research. That said, there are large contrasts between the affluent research contexts of the Global North (in which most media studies research with teens is done) and under-served ones in the Global South. Educational ideas and media studies research from the Global North may translate very poorly for educators in South African classrooms who typically have minimal, if any, digital infrastructure, and may have to teach large class sizes. It is important to use educational sociology for scoping the many challenges involved when creatively appropriating digital literacies into the South African visual arts syllabus, as well as who benefits from such changes, or not.

It also important to understand how the digital media repertoires of young content producers mark new forms of social distinction (Noakes, 2018) or have even shifted to become commonplace. As part of 'Generation C'(ontent), elite groups of creatives in varied communities (Brake, 2013) enjoy the rare privilege (Schradie, 2011) of assuming roles with digital media that distinguish them from their peers. For example, presenting a qualified self (Humphreys, 2018) as a visual creative with an overall online identity spanning varied digital portfolios serves to mark social distinction (Noakes, 2018). In schools, art students' digital repertoires may signify distinction for both schools and students through requiring extraordinary development of technical cultural capital and access to resources for the development of digital personas and aesthetics. By contrast, such repertoires may seem unremarkable in creative industries where communicating via digital imagery is an everyday part of professionals' work in ephemeral screen culture (Grainge, 2011). At some tertiary institutions in Cape Town, digital portfolios are now required for evaluation before admission is granted (Noakes, 2018). This points to the changing status and use of digital repertoires over time {from rare to commonplace and expected for aspirant arts students after they leave school} in different fields {tertiary fine arts and design education} by particular groups. Assessment was not a key focus of my research, but it would be interesting for researchers to describe whether academic institutions have also shifted to screening students' overall online presences in evaluating admissions!

As introduced in my opening paragraph, the doxa of a highbrow Modernist taste in South African visual arts education contributes to its many blindspots. Foregrounding the institutionalised artist as its (only?) hero distances the school art genre from many learning opportunities. These span artistic media and genres (i.e. mobile phone photography for self-portraiture and perspective), creative processes (e.g. not handmade and crafted by others) and approaches to contemporary art (i.e pseudonyms) and creative industry (e.g. writing creative briefs). Educators could support students with considering decolonisation and its arguments against implicitly foregrounding only highbrow/high status cultural capital as "the legitimate one". Educators could also draw on indigenous repertoires {beadwork and other patterns} and the energy of African artists' identities as exemplified via the Zeitz Museum of Contemporary Art Africa and Norval Foundation's Art Museum's collections. Multiple platform, creative entrepreneurs could also be positioned as heroes by visual art educators who choose to address the fields of creative industry, fandoms and craft. 

How new content on this blogsite might help young visual creatives and their educators
Describing concerns related to cultural stratification and infrastructural resourcing (in that order!) are important in my role as a scholar. Challenges in these two areas suggest how difficult it would be for secondary school visual arts curricular advisers to promote systematic change. It is simply impossible that South Africa's visual arts syllabus and educators could support all visual arts students with becoming digitally enfranchised. For the foreseeable future, three major obstacles will remain in place: arts education will continue to be under-served with poor digital infrastructure (1); there will be a dearth of support for arts educators to develop their own digital media literacies, let alone teach them (2), the Modern aesthetic hierarchy will continue to be reproduced in art history lessons and via arts studio practices (3).

In my roles as design steward and techné mentor, I am interested in an ongoing contribution towards digital enfranchisement for emergent/young artists beyond the e-portfolio syllabus. I would like to support their informal andragogical /  heutagogical experiences via this blogsite by continuing to develop its links to educational content. Below is a table that lists potential lessons that could support digital enfranchisement. Its content is ordered from closest links to the established literacies in the visual arts. Such content will be written for students and arts educators may repurpose the content with appropriate attribution.

Digital enfranchisement lesson ideas
Table 1. Lesson ideas that may be close to existing literacies in the visual arts syllabus
#
SUBJECT
INSPIRATION
1   Folksonomies through social bookmarking Independent school syllabus
2   Search engine syntax for researching art, etc.(See this Google cheat sheet)
3   Using artists' blogs, portfolios and digital affinity space for visual creative learningOnline portfolios such as DeviantArt and Behance, online art galleries
4   How to curate your inspirationDr Potter and Ass Prof Gilje who propose digital curation to be a new literacy
5   Developing digital portfoliosBaron on developing a digital portfolio
 E-portfolio: digital curation and self-presentationVisual arts showase e-portfolio syllabus
 Becoming an artist Dr Hansson's research into university art students' online portfolios
 Emojis II Trollz (designing pixel art)Emojipedia and online trolls
9   Medias and mediums: expressive potentialities of modalities and mediaSocial semiotic researchers using multimodal an analysis for studying transduction 
10  The creative briefWriting numerous briefs as a brand manager
11  Protecting your work's copyright and selling your work onlineProf Haupt on creative copyright and Prof Gauntlett on Making is Connecting
12  Prosumption practices for online audience engagementLankshear and Knobel on New Literacies

Developing these lessons should provide helpful content that creatives can use for developing new media literacies. Hopefully visual arts and design educators can explore how such lessons might be integrated into their syllabi. In developing these lessons, I will also be learning as I use different combinations of platforms (perhaps Slideshare for a local Trolls II Emojis syllabus, but wikiversity for a global version).

If you can suggest further inspiration, please make a comment, ta. Or to collaborate, get in touch.

References
Brake, D. R. (2013). Are We All Online Content Creators Now? Web 2.0 and Digital Divides. Journal of Computer‐Mediated Communication, 19(3), 609.
Brown, C., Czerniewicz, L., & Noakes, T. (2016). Online content creation: looking at students’ social media practices through a Connected Learning lens. Learning, Media and Technology, 41(1), 140-159. doi:10.1080/17439884.2015.1107097
Bruns, A. (2008). Blogs, Wikipedia, Second Life, and beyond: From production to produsage (1st ed.). Bern, Switzerland: Peter Lang.
Coiro, J., Knobel, M., Lankshear, C., & Leu, D. J. (2014). Handbook of research on new literacies (1st ed.). New York, NY: Routledge.
Cronin, B., & Shaw, D. (2002). Banking (on) different forms of symbolic capital. Journal of the American Society for Information Science and Technology, 53(14), 1267-1270.
Faucher, C. (2016). Informal youth cultural practices: Blurring the distinction between high and low. Visual Arts Research, 42(1), 56-70.
Gauntlett, D. (2000). Web. studies: Rewiring media studies for the digital age. London, England, UK: Arnold, Edward.
Gauntlett, D. (2007). Creative Explorations: New approaches to identities and audiences. Oxon, England, UK: Routledge.
Gauntlett, D. (2011). Making is Connecting. The social meaning of creativity, from DIY and knitting to YouTube and Web 2.0. Cambridge, England, UK: Polity.
Grainge, P. (2011). Ephemeral media: Transitory screen culture from television to YouTube (1st ed.). London, England, UK: Palgrave Macmillan.
Humphreys, L. (2018). The Qualified Self: Social Media and the Accounting of Everyday Life (1st ed.). Cambridge, MA: The MIT Press.
Ito et al. (2009). Living and Learning with New Media. Massachusettes, USA: Massachusettes Institute of Technology.
Ito et al. (2010). Hanging Out, Messing Around, and Geeking Out. Massachusettes, USA: Massachusettes Institute of Technology.
Jenkins, H. (2006). Convergence culture: Where old and new media collide (1st ed.). New York, NY: NYU press.
Jenkins, H., & Ito, M. (2015). Participatory Culture in a Networked Era: A Conversation on Youth, Learning, Commerce, and Politics John Wiley & Sons.
Lankshear, C., & Knobel, M. (2006a). New literacies : changing knowledge and classroom learning (1st ed.). Berkshire, England, UK: Open University Press, McGraw-Hill Education.
Lankshear, C., & Knobel, M. (2006b). New literacies: Everyday practices and classroom learning (2nd ed.). Berkshire, England, UK: Open University Press.
Noakes, T. (2018). Inequality in Digital Personas- e-portfolio curricula, cultural repertoires and social media, (Unpublished doctoral dissertation). University of Cape Town, Cape Town, RSA.
Venter, M. A. (2018). Patchworked creative practice and mobile ecologies. (Doctoral dissertation). University of Cape Town, Cape Town, RSA. Retrieved from https://open.uct.ac.za/bitstream/handle/11427/28365/Venter_Patchworked_creative_2018.pdf?sequence=1.

Friday, 17 November 2017

Designing infographics on educational inequalities in Cape Town's wards- a new #UCT Media Studies project.

Written for Media Studies educators interested in teaching data journalism and infographic poster design.

A new infographic poster design course (FAM2017S)


Professor Marion Walton, Dr Martha Evans and I recently prepared a five week course in which I taught second year journalism students to design infographic posters that focused on educational inequalities in two Cape Town wards.

The course comprised the following lessons (which dovetailed with Martha's on article layout):
week 1: Introducing typography;
week 2: Designing an online identity using type, shapes and paths;
week 3: Introducing infographics and preparing a poster template;
week 4: Exporting data from youthexplorer.org.za and designing charts;
week 5: Short infographic poster presentations by students for assessment.

All students had access to the Mendi lab, where they could learn to use Adobe Illustrator for detailed design work and Microsoft Excel for chart design. Most students had already been to a workshop that introduced them to youthexplorer.org.za. I taught its use for exporting Excel files, cleaning their data and preparing various comparative charts. Students also had the option of using Adobe InDesign in class or a similar alternative at home.

A diverse group of students produced work in different infographic sub-genres in response to the lessons. The posters were shared to their blogs (see my Diigo social bookmark index for the public ones), as well as to other online accounts as part of the assessment process.

Fast facts infographic poster by Ester van der Walt, 2017



Infographic chart diagram by Jamie Kawalsky, 2017:




Academic research poster by Alana Schreiber, 2017:


These three posters exemplified the high-quality work that most students achieved and the innovation of those who departed from my academic research poster that I designed as an example for the course:



Recommended changes to the course

Being the first course of its kind, several ideas emerged in the process that could improve it for next year:

Technical recommendations:

#1 Support maximum flexibility in terms of software choice
Many students could not make every lesson due to anxiety over their safety. Violent protests at UCT by the #feemustfall movement and the near-militarisation of campus with private security and police resulted in students feeling anxious and unsafe. In response, they were granted increasing freedom to choose the software they had access to. While most students continued to use Adobe, several chose to use Microsoft Word, one Google Docs and another infogram.com).

#2 Prepare teaching materials on export options for best quality 
Students found exporting imagery to be challenging and will require better support materials on achieving quality exports. This is particularly important given the varied software that students may need to use.

#3 Prepare support material on compressing files
For assessment, students had to submit six files to Vula, UCT's intranet. An upload limit of 4MB on particular file formats, meant that several students required email advice on compressing their files close to the submission deadline. Again, support material should be provided upfront for students on compressing the graphics in their files, creating compressed web-friendly, low-res versions and also archiving their work to .zip formats. Interestingly, the students who compressed their work in .zip files could upload large files.

#4 Organise that fewer files have to be submitted for assessment
Students submitted at least five files, which enabled the assessors to appreciate the process behind students' poster, rather than just the final project. While such insight proved valuable, it was highly time-consuming to assess, especially when combined with checking how students shared their work online. Consideration must be given to whether there is a more efficient way to assess the process.

Content recommendations:

#5 Emphasise the importance of curation as a digital literacy with new slides
For students keen to work in data journalism, it’s highly important that they develop digital curation literacies. While this was spoken of in lessons and foregrounded through an assessment process that required students to evidence their process through uploading their source logo, chart- and poster files in addition to final work, it could be better emphasised. For example, the insights of Potter (2012) and his 'Curation and Media Education' manifesto could be drawn on for developing dedicated slides. These should highlight the benefits of having an archive of one's source documents and process, so that they can be refined, corrected or referred back in the case viewers raise concerns about their accuracy.

#6 Provide examples for students' diverse work in the infographic genre
Innovation was an important assessment criteria for students' work. The examples above should be used to suggest to students the wide variety of options they can choose from, rather than replicating my poster's look-and-feel, as a few defaulted to.

#7 Present a work-in-progress for early assessment
Rather than assessing all work at the end, a draft presentation followed by a final submission would work better next year. This will give those students who went for the wrong goalposts feedback they can use to adjust their direction.

#8 Introduce students to how South African sociologists in education explain local educational inequalities
To improve their analysis, students would benefit from being exposed to South African research into educational inequalities and relevant concepts from educational sociology. Students would also benefit from seeing examples of what not to do. For example, do not confuse correlation (i.e. high internet access..) with causation (... supports a high matric pass rate! Rather internet access is a marker of privilege that is often linked to households that can afford better schooling).

N.B. You are most welcome to suggest further recommendations in the comments box below, ta!

Tuesday, 14 June 2016

Learn to be a design thinker at the University of Cape Town's d-school #dschoolCPT

Written for UCT students interested in doing a design thinking course at its new d-school.

Design thinking is a creative methodology based around 'building upand integrating conflicting ideas and constraints to create new solutions to problems. In Tim Brown's talk, Designers -- Think Big!, he argues that the broad concept of 'design' should be recovered from its modern understanding. This is as a narrow process that focuses on making objects more attractive, easier-to-use and more marketable. Such a highly-constrained, object-focussed understanding is shaped by consumerism's rise in the late 20th century. An unfortunate by-product of this restricted conception is that design becomes mostly unimportant due to its scope often being unambitious and its outputs quickly outdated.

An earlier, grander understanding of design as catalysing breakthrough systems exists in stark contrast to its present use addressing the small screen issues of image, aesthetics and fashion. As society confronts new, pressing social problems, an opportunity has emerged for 'design thinking' to recover design's earlier, expansive meaning. Design thinking focuses on systems to create impact on big social challenges, such as universal access to quality education and improved healthcare. Ideally, design thinking supports designers in stretching the desirability, feasibility and viability of their solutions to the limit.

I was fortunate to participate in a local design thinking course at UCT. Its new d-school chapter of the Hasso Plattner Institute's design thinking school recently opened courtesy of the 'Beyond 2014 Legacy' project of Cape Town's World Design Capital 2014. UCT's d-school is part of UCT's strategy to become a research intensive university. Like the recent UCT upstarts initiative, the d-school is part of an innovation portfolio. This is intended to leverage the triple helix of academia, research and industry for driving innovation via inter-disciplinary approaches. Hopefully, it can emulate Potsdam's example, where 30 start-ups have emerged with its d-school's support since 2008.

I was one of 30 post-graduate students in the d-school's free ten week pilot course at UCT's Graduate School of Business, which students typically pay 600 Euros to do. Cape Town's d.school will be formally launched towards the end of 2016, joining other chapters at Potsdam and Stanford University. Like both, Cape Town's will be unaffiliated to any particular faculty.


According to the d-school's founding director, Richard Perez, design thinking training’s basic tenets are collaboration, being human-centred, creative thinking and learning through doing. Each feature in the d-school's unusual style of pedagogy: students from varied academic backgrounds are placed in inter-disciplinary teams. These are introduced to concepts via talks and then spend a significant amount of their project time in the field. Each team is closely mentored by a coach in their custom studio space and out in public.

UCT's d-school pilot spanned twenty days (two days a week for ten weeks) and each participant did four projects over 10 weeks:

Project one. Redesign the entertainment experience at the V&A Waterfront (two days);

Project two. Design the d.school studio space into 'we', 'team' and 'me' spaces (one day);

Project three. Redesign the mobility experience at the V&A Waterfront (four days);

Project four. Encourage the development of Plumstead's transport precinct to support the City of Cape Town's Transport Council's Transport Oriented Development Strategic Framework. This final project spanned seven weeks.


In each project, students were taught to apply a design thinking process in response to the problem statement. This highly iterative process consisted of six phases:

1 Understand the problem;
2 Observe places, people and processes for developing empathy;
3 Exploring different points of view;
4 Ideating widely to explore solutions beyond the obvious;
5 Prototyping fast;
6 Testing the prototypes with stakeholders and communities.


For project one, team 'Good Fellows' explored redesigning the Waterfront's entertainment experience. A key insight was that visitors (i.e. the Watershed) had suggestions on what else they would like to do (i.e. participate in African maker space activities), but had no easy way to make suggestions. In response, we proposed a system that encourages visitor's feedback.


In project three, 'Team Not A Shuttle' learnt humility in what we might accomplish in four days in response to a wicked problem. To answer the challenge of improving the mobility experience for the V&A Waterfront's workers, we focused on their walk to and from Cape Town station. We proposed that interested staff be provided with sponsored, seasonal wear to protect them from the sun in Summer and rain and winds in Winter.


In project four, team 'Trains On Time' learnt that users of the Plumstead transport precinct want a safer and cleaner area before they will buy into further development. To promote an active citizenry that might address these needs, we proposed a 'Plum Tree Network'.


Our presentation to the Transport Council suggested that this network could organise a seasonal Open Plumstead festival. This would provide an opportunity for locals to work together for addressing the precinct's basics.

In addition to being tutored by design thinkers during these projects, students also had the opportunity to attend presentations by Tim Brown (the originator of design thinking) of IDEO, Jocelyn Wyatt from ideo.org. Plus, we could also do a one-day workshop led by Stanford's d.global's Tania Anaisse on Freedom Day.

As a designer and researcher my experiences of problem-solving have mostly been limited to small screens. By contrast to this largely linear experience, design thinking is highly iterative. Learning to apply the design thinking methodology has helped me to be more critical of my working process. In particular,  I need to include the target of any designs during the project, not merely after it. I should work with an inter-disciplinary team to refine the problem statement and proposed solutions. Their feedback should be used to develop integrated solutions and prototypes that can be  experimented with as early as possible.  I also hope to take the advanced design thinking course next year, which will be open to graduates of the ten week course. Each of its phases also offer different methods (or 'buckets'). This means one can still learn new methods while repeating the same phases.

A student in any discipline can benefit from design thinking and I highly recommend the UCT d-school course to Fine Arts, Design, Media Studies and ICT for Development students. Most will benefit from learning its methodology, as it can support them in critiquing their projects, whilst stimulating alternate ideas and prototypes to test.

P.S. For Facebook updates on the d-school, 'like' https://www.facebook.com/Cape-Town-d-school-179577095777354/

Thursday, 25 June 2015

Introducing the portfolio genre to first-timers from under-resourced schools and homes

Written for educators in minimally resourced environments that are interested in teaching novices about the role of digital portfolios; particularly to help justify tertiary education access to visual creative disciplines and bridging courses.

Although online portfolios are increasingly used to secure educational and vocational opportunities, anecdotal evidence from South African secondary schools suggests that electronic learning portfolio (e-portfolio) production is rarely taught. The costly infrastructures required to support e-portfolio syllabi most likely restrict these those schools with high levels of economic and cultural capital. 

Although such schools may readily support young people's participation in visual arts and/or design subjects, such facilities support a mere one percent of young South Africans. Ninety nine percent do not have formal opportunities to study; visual art, graphic design and/or computer studies. The vast majority of young people are thus excluded from formal opportunities for developing digital or analog portfolios and self-presentations related to their creative productions.

However, it is possible for educators at minimally resourced sites to expose students to three important portfolio uses, namely:
  1. applications for select tertiary disciplines (in particular; architecture, design, fine art and media production);
  2. supporting access to bridging courses (such as the Cape Peninsula University of Technology's or Michaelis' School of Fine Art's portfolio workshops);
  3. and for creative professionals' and amateurs' digital self-presentation, curation and sharing practices.
I covered these using specific examples in a two hour lesson with Creative Code students at Ikamva Youth's Makhaza computer lab in Khayelitsha last year. Associate Professor Marion Walton had invited me to speak at her educational outreach project, which introduces dedicated teenagers to computer coding. Marion's lessons aim to make coding and visual design more accessible through youth media, gaming and mobile phones. She asked me to do a short introductory workshop that introduced newcomers to the portfolio genre's use, particularly in education.

Like most Capetonian teenagers, her volunteers have never formally been exposed to portfolios. I chose to start with its use in professions delivering visual creative work. To orient learners, I first provided an overview of the types of careers in which portfolios are important. I took students through the Wanna Have a Designer Future? design careers booklet by the Cape Craft and Design Institute. These volunteers were shown a typical art student's analogue portfolio, before being introduced to how visual creatives specialising in different genres use Carbonmade to present themselves and their creative work. In discussing important differences between online portfolio services for visual creatives, Deviantart and Behance were briefly introduced. The former offers additional social networking functionality, while the latter is integrated with Adobe's varied software subscriptions. 

Portfolios may also be very important outside visual creative domains; I showed a Cape Times headline concerning my father, Professor Noakes', recommendation that eating animal organs is better for impoverished children than sugary, high-carbohydrate alternatives. As an academic whose scientific contribution spanned over forty years, I showed how his research contributions to sports medicine and science (in Challenging Beliefs) ranged across many media formats (video, articles, publication lists and other resources). To further buttress his reputation online, it was helpful that a consolidated resource be created with links to the Prof's varied intellectual contributions.  

Each learner then completed a brief self-reflection on portfolios questionnaire, which aimed to stimulate individual reflection on what they had just learnt and catalyse contemplation on applying this knowledge in developing one portfolio, or perhaps more. These might range from; hobby showcases to school and co-curricular portfolios intended to support tertiary study and workplace applications. 

I hoped that using an open approach focused on the resources that teenagers access in school and outside it could encourage this audience to appreciate that showcase portfolios are worth pursuing for sharing one's vocational and/or leisure interests. Feedback from these students suggested they had many. I trust that they will leverage their emergent coding, design and photographic skills for creating portfolios that serve the important uses introduced by the workshop.

Monday, 3 March 2014

Artworks need creative titles: an important, but seldom taught, skill.

Written for educators interested in teaching their Visual Arts learners to creatively label artwork.

Why teach creating artwork titles?

Naming artworks is an important aspect of the creative artist's practice. As explained in Don Thompson's excellent overview of the contemporary art market, 'The $12 million Stuffed Shark', an interesting title can be the most important contributor to an artwork's conceptual value, and financial worth. He used Damien Hirst's 'The Physical Impossibility of Death in the Mind of Someone Living' {1991} as a leading example of this.

By contrast to the important role of titling for practicing artists, anecdotal evidence from my research fieldwork (2009-13) suggests that learners and students are too seldom taught to think about creating interesting titles or even the most appropriate formats to use while labeling digitized artworks. Arguably this is due to Visual Arts syllabi that tend to be dominated by an emphasis on representation, with limited attention being given to communication. According to Kress (2010; 49), representation and communication are distinct social practices: Representation focuses on one’s interest in engaging with the world and one’s desire to give material realization to meanings about that world. By contrast, communication focuses on one’s wish or need to make that representation available to others through interactions.

Despite titles having an important role to play both in representation and for communication, they are often only taught briefly in response to a requirement that artworks be labelled for end-of-year exhibitions. At best, an explanation for this teaching omission could be that creating titles and selecting the most appropriate labeling conventions are assumed to be implicitly understood. At worst, titling may be deemed irrelevant as "just" school or tertiary Visual Arts genres that will seldom be viewed outside the studio or home. Lankshear and Knobel (2003: 107), in particular, have warned educators to avoid this ‘fridge door mindset’ – where project work has no audience purpose beyond the classroom (other than a display on a family’s refrigerator door).

By contrast, a rationale for encouraging learners to think of appropriate titles and labeling conventions {for the (sub-) genres in which work} could draw from these four points:
  1. Unlike working in particular media, titling and labeling original artworks (and attributing others) are far more likely to be continuously practiced throughout learners' lives {whether at work or as a hobby}. These skills are not limited to visual imagery, but can be applied to all media;
  2. While learners often are given the same subject material to draw in class, encouraging them to reflect about how they might differentiate their work using titling will be of interest to the truly creative;
  3. Encouraging thinking about; titles, varied labeling formats and attribution can help learners better appreciate key attributes of their work's (sub-)genre, the visual creative worlds and better facilitate the relationship between their work and potential online (and offline) audiences;
  4. Titling is particularly important in the contemporary era of Internet search, where search engine services use text descriptions to deliver image results (whether on Google Images, online portfolio services or other sites) and savvy searchers look for distinctive content with very particular word combinations. In publishing distinctively-labeled imagery online and making it searchable (with appropriate file names, distinctive meta-tag combinations, etc.), learners can pull and cultivate audiences for their particular creative niches.
Preliminary findings concerning artwork titles, labeling formats and attribution resulting from a content analysis of 29 learners' e-portfolios
Titling digitized imagery creatively and labeling them in an appropriate format is not only an important aspect of ongoing e-portfolio design and assessment, but vital in the text-dominant, Internet medium for searchability. Despite this importance, a content analysis of learners' title, format and attribution choices reveals that most pupils had difficulty with; creating interesting artwork titles, adding full labels and consistently formatting them across their artwork project folders. For those that attributed work, several struggled to attribute it to an appropriate source:

Learners were taught to use two formats for labeling; one for the artworks they created, the other for attribution. Both formats are close to those used in their prescribed Art History textbook.In response, five learners chose not to label their artworks at all. "Thembani" was one and explained, ‘I really think that looking at it was to me, more interesting than the title. So, I just thought that the work itself was there. It was important. Like you just see it and you don't need a title saying...'portrait of whatever', because you can just see it. That's what I thought.’ (Int2, 23 November 2012, R19)

Twenty learners used labels that varied from the curricular guidelines and all were inconsistent in not applying a consistent labeling format across all their e-portfolio's imagery. Just one learner achieved consistency for every digitized artwork. There were very few examples of artwork titles being creative; most simply reflected the title of their educator's rubric or artwork subject's content.

Interestingly, two learners took the initiative to use a specific format of labeling for photographic work. In "Hui"'s case, he followed a detailed labelling convention for his photographs. He sourced this format from publications, ‘like National Geographic, when they would give a photo they would say here like give this aperture and all that...’ (Int1, 9 November 2012, R25) He believed that this contributes to making his photographs look more professional.

The 17 independant school learners were taught to sample and publish images that inspired them. 13  sampled works, which six did not attribute. In Thembani's case, he explained that he did not label the images sourced for his Inspiration folder as a side-effect of the Google search itself not showing this information, ‘Ja, when I was looking for inspiration, I just saw artwork which had, um, no title. So, I thought that it would be quite a mission for me to go, like, to go search for titles when I can't really... when I found the work without titles… on the Internet, on Google. So, putting titles on your work was not really important to me... all I wanted to do, was just put work down...’ (Int2 ST1, 23 November 2012, R20). Just seven learners attributed their sources in full.

Recommendations
The poor compliance results that emerged in the content analysis are not surprising, given that educators at both sites did not emphasize titling artworks as an important discipline, nor were learners explicitly referred to interesting titles as inspiration in any e-portfolio lessons. Also, most learners are inexperienced with working in a medium that foregrounds the relationship between the visual (image) and verbal (text) modes.

It is also evident that there is considerable scope to improve pedagogy for labeling in the 'Visual Arts showcase' e-portfolio meta-genre. Below are five recommendations to help Visual Arts educators:

A. Supply learners with an A4-sized,  print-out guide.
'Labeling instructions' were part of one e-portfolio lesson's particular curricular materials. Learner feedback was that this was difficult to retroactively refer to. Rather, an A4-sized guide for labeling should be printed for convenient, ongoing reference.

B. Provide (sub-) genre specific labeling formats for learners to select from.
Learners should be encouraged to think how context shapes the  the type of format they choose for artwork. Educators can achieve this by reflecting the variety and depth of diverse Visual Culture fields through including varied labeling formats for diverse sub-genres (for example; photography, botanical illustration, poster design and character concept artworks).

C. Check that labeling tools are readily available and that learners are prompted in class to use them. 
Learners complained that they did not have sufficient tools at hand to follow the labeling guidelines; in one example "Masibulele" said that he did not have a ruler long enough to measure his his paintings. Ideally, learners should have the tools and opportunities in class to measure their artworks and label them fully. This would be good preparation for their end-of year exhibitions and avoids a tricky problem Hui notes concerning retroactively labeling work, which often required remembering and finding, ‘… the task's name and stuff... so PAT 1.5 'Human Clay' or whatever. So, we had to find all that...’ (Int1, 9 November 2012, R31)

D. Get learners to set file-name titles as a starting point for labeling.
Learners' image file management and labeling can be improved by encouraging them to approximate their image titles in the digitized artwork's file names.

E. Teach interesting titling lessons!
While suggestions points A. to D. may be considered a bit procedural and boring, there's no reason that teaching artwork labeling has to be. Ideally, titling should be included as an important part of the creative art-making process: learners could be referred to contemporaneous works whose appreciation is closely tied to the titles used, for example: Sofia Hultn 'Lazy Man's Guide to Enlightenment' 2011 or Rodney Graham 'The Gifted Amateur, Nov. 10th, 1962.' 2007. Students could then be encouraged to develop interesting titles themselves, and then only representations for them.

N.B. If you have any other suggestions that could help, please suggest them in the comment box below, ta.

Wednesday, 19 December 2012

Online portfolio users new to computers must get familiar with these new terms and processes.

Written for Visual Arts or Design learners new to online portfolio page creation and computers.

As a learner who wants to create one online portfolio (or more), but has not been taught computer courses and may have limited access to Information and Communication Technology (ICT) in school and home, you need to learn about the new terms and processes involved in working digitally. This post was written to help you better prepare for these:

1. Getting familiar with new words, acronyms, symbols and signs in online portfolio creation.
If you are used to working on paper and canvas, the move to working on a computer screen involves learning new words (such as 'screen resolution'), acronyms (like DPI), symbols (i.e. ©) and signs (e.g. @) and new processes (such as 'file editing and saving'). It is useful to ask your educator to provide definitions if you do not understand what he or she is talking about to avoid misunderstanding what is being taught. You can also research almost any word, acronym, symbol or sign's definition using Google and other search engines:

1.1 New words
It is important to understand the words used for online portfolio page design elements (such as uniform resource locator, title, header, body, footer, et al.) as your educator is likely to provide you with guidelines for each choice. If you don't know the terms he or she refers to in lessons, you may struggle to understand the reasoning behind the guidelines. Please ask your educator if you need further help or you can find out what new words mean by using a search engine; simply type in the word you want to know, a plus (+) sign, then the word definition straight after (i.e. type 'uniform+resource+locator definition' into www.google.co.za). If you can spare the time, it's best to read through several results to gain a broader understanding of the word's definitions and usage. {You should also read my post on 'Online portfolio page design element questions to help you in creating a better one', as it lists these elements with important questions on your use of them}.

1.2 New acronyms
Acronyms are heavily used in ICT and those you will encounter when creating your online portfolio will fall under the categories including: imagery digitization (DPI, OCR); file format selection (JPG, GIF, PNG); internet-use (WWW, HTTP, .COM) and screen display sizes (W, H). Please ask your educator to explain the acronyms you do not know, or search for them (for example, type 'JPG+definition into google.com and click to its top results).

1.3 New symbols
The symbols you are most likely to encounter in online portfolio use are © for copyright,   for trademark and ® for registered trademark. If you encounter others, ask your teacher for help. It is also useful to get help with sourcing special symbols when typing in your computer's word processing software and via your browser. You can then also ask to be shown how to cut-and-paste these into your  online portfolio.

1.4 New signs
A sign you will definitely use is the at sign (@) in creating your email address (i.e. @gmail.com). You may want to experiment with signs for emoticon creation {i.e. listening to music d(-_-)b}, too}!

2 New processes
If you are new to working with a computer, you should sit close to a more knowledgeable peer or your teacher to get help with; using its keyboard, editing and saving files, using relevant software, accessing your lab's network and installing drivers for your own device(s):

2.1 Working with a keyboard
Be sure you get help if you are struggling to type what you intended to. Pressing a "wrong" button just once on your keyboard can create very irritating results: 'Caps lock' will capitalize all your text; 'Num lock' can prevent you entering numbers; and 'Ins' can lead to you typing over content you didn't intend to. You may also need to be shown by your educator or peers how to select alternate keys (such as the symbols above your numeric keyboard) using the relevant key combinations for your operating system and its software.

2.2 Editing and saving files
You probably have already used a mobile phone to edit and save pictures and search through these. But on moving to a shared computer in a lab, saving, editing and accessing these files often becomes more complicated, because your lab's computer is setup for many users with more complicated file paths. Your educator should show you how to setup and access a folder on the desktop where you can save your online portfolio-related work securely.

2.3 Using your computer's relevant software
In digitizing imagery, you may need to edit its size, colour balance and resolution. Ask your educator or computer lab's manager to show you which software is available for this; your computer may have a basic image editing and management software (like Microsoft Picture Manager) pre-installed or more advanced software like Graphic Image Manipulation Program, Corel Photo Paint or Adobe Photoshop.

2.4 Accessing your lab's computer network
If you are scanning imagery at a different computer from the one you normally use and wish to copy it across, you should ask your educator or lab manager to show you how to access the lab's network and copy your scanned image(s) across. This is also useful if you have to use a different computer from the one you normally have access to.
  
2.5 Installing drivers for your own devices
If you bringing your own device to class, you should bring the device's software drivers and a storage device (like a USB flash drive), too. Hopefully, your school lab's computers are up-to-date enough to install the driver and link to your device. If not, you should ask to be given access to the lastest  computer at your school, so that you can install the relevant driver, download your files, save them to your storage device and transfer them to your personal folder.

Online portfolio page design element questions to help you in creating a better one.

Written for learners new to online portfolio page design choices, plus their educators.

You are already familiar with writing on paper. As you begin to work onscreen as well, it is important to understand the important differences between the analog environment of paper and the screen's digital one. The key aspects to consider whilst designing your online portfolio pages are categorized below, with related questions to answer in helping you design a better portfolio:

1. Understand the terms that define your online portfolio page's layout
Your online portfolio page is constructed using a digital page template that is constructed from a database of entries. Each webpage is constructed inside your web browser and, in Carbonmade's case, has a 'header bar' (featuring the portfolio title and 'Work' and 'About' navigation buttons), a 'page title' (either the artwork project folder's or the name you chose for your about page), a 'body section' (on your homepage this includes your project artwork folders and their titles; in your project's pages an artwork with its labels and tags and in your about page, your description, profile picture and related entries) and a 'footer' (typically used for a statement protecting your artwork's copyright). In reviewing each portfolio page, have you thoroughly defined entries for your; header bar, page title, body section and footer? If not, your page is likely to appear incomplete!

2. Use a spell-checker for your profile description
Are you sure that there are no spelling mistakes in your portfolio? While you may have to rely on your memory or a dictionary when hand-writing your profile, you should write your profile up in a word processing program (like Microsoft Word or Google Documents) to ensure that its spelling is correct. Once you're done, you can 'cut' the text content and 'paste' it into your profile description.

3. Check your digitized artworks' orientation matches your screen's
Paper is commonly used in portrait format, while all screens are made in landscape format. Before uploading digitised artwork, ask yourself if it is formatted for optimal display in the new format? If not, you should experiment with rotating, rescaling and different image resolutions to achieve the desired effect.

4. Check that all the elements of your online portfolio page's structure are present and work well with each other
The designers of Carbonmade's featured portfolios tend to take advantage of all the design options it provides. In particular, their choices for each of these webpage design elements must work together to create a thoroughly-professional impression. Check yours does too, by asking:

4.1 Online browser elements

4.1.1 Does your web address reflect the identity you're aiming to create?
4.1.2 Does your website title save well as a bookmark (see browser- and social bookmarking)?

4.2 Page title elements
4.2.1 Does your portfolio's title link well to your web address and portfolio's content?
4.2.2 Do your homepage navigation buttons link to complete pages?
 
4.3 Page body elements
4.3.1 Does the background colour you selected for your online portfolio resonate with the overall exhibition space effect you are trying to create (i.e. if your portfolio features mostly sketches, you may want to choose a white background to suggest a sketchbook)?
4.3.2 Does your page's heading tie in well with the page body content?
4.3.3 Do the text options you chose with your font's type, size and colour enhance the page's overall look-and-feel?
4.3.4 Have you titled your artwork project folder categories appropriately and chosen cover imagery for them that best highlights their content?
4.3.5 Does the format of the thumbnails you chose (one, two or three per row) create the effect you wanted (for example, choosing one thumbnail per row creates a landscaped cinematic effect for each image)?
4.3.6 Does the labels you chose for your artwork folders look best inside the folder, below it or
should you rather design folder covers that include custom text?
4.3.7 Have you chosen an appropriate style of artwork navigation (either flipbook, flipbook with thumbnails or list) in each folder and is it beneficial to stick to a common style across all folders?
4.3.8 Have your titled your digitised artwork imagery well enough for any viewer to attribute your artwork appropriately?
4.3.9 Have you added sufficient meta-information for your artwork folders and the digitised images they include? (For example, did you enter; an artwork description, a folder description, the relevant tags and a client description?)
4.3.10 Have you linked to your other web presences that relate to your online portfolio?
4.3.11 If you have chosen that you are 'Available for freelance', have you provided appropriate contact details that still protect your privacy from undesirable audiences?

5.  Check that your copyright is protected
5.1 Have you added appropriate copyright statements in each artwork's description or your folder labels and your page footer to assert your moral rights as the artworks creator and protect them?

Hope answering these questions helps you create a better, more coherent online portfolio.

Friday, 5 October 2012

Improving the Student ICT Access and Use Project’s Coding Indices with Second Generation, Activity theory activity system components

Written for ICT researchers developing titles for coding indices.

Introduction
Using the components of an ‘activity system’ from the second-generation of Activity theory (Engeström, 2005) proved useful for creating more descriptive category titles in four coding indices that were developed during Laura Czerniewicz and Cheryl Brown’s research project Student ICT Access and Use (2004 -2012) project’s fourth phase (2011). This phase explored the first year university students’ formal and informal uses of Information Communication Technology (ICT). As the project gathered data from the ‘digital habitus’ of 26 students, it uncovered how they participated in many different activity systems. This long blog post explains how components of these activity systems were used to make more accurate and descriptive coding titles for each index.

Background
Phase four of the research project aimed to better understand how first year students from diverse social backgrounds were using ICT technologies, both formally and informally, at four South African universities in 2011.  It sought to explore the ‘habitus’ (Bourdieau, 1986) of twenty six student subjects by analysing interviews, questionnaire feedback and day experience media (DEM) collected by a different researcher at each university for up to seven subjects.

To support efficient analysis across different media file types (video, audio and documents), these files were imported into qualitative research software. To code these media, four coding indices were developed after viewing students’ first and second interviews. The four indices could be used to code each subject’s: ‘past-’ (1), ‘present-’ (2) and ‘intended- ICT use’ (3), as well as common aspects of their feedback concerning ‘recent social media use’ (4). After publishing these indexes as Google documents, with supplementary posts on their development, I was asked to see whether Activity theory could serve a lens to improve the indexes’ category titles.

The Components of a Second Generation, Activity Theory ‘Activity System’
Activity theory (Engeström, 1987, 2001, 2005) has been used in many countries, including South Africa (Hardman, 2005, 2007), in order to understand the use of ICT in education (Kaptelinin and Nardi, 2006). Activity theory is a conceptual framework that is well suited to explain students’ use of online software in the complex social environment of university.

In Activity theory, the basic unit of analysis is an activity system, which in the first generation comprises a ‘subject’ who works with a ‘tool’ on a problem space, or ‘object’, to achieve an outcome that supports ‘objectives’ (Leontiev, 1974, 1981; Vygotsky, 1978, 1987; Wertsch, 1985). Second-generation Activity theory expands the activity system’s framework’s components to include ‘community’, ‘rules’ and ‘division of labour’ (Engeström, 1987).

An example of an activity system components in use is a student subject using a learning management system software tool as part of a common assignment (or problem space) to download an exercise. She does this with the the conscious objective of starting her assignment timeously. As a student, she is expected to observe rules; principles of control affording or constraining behaviour. If she does not submit her work on time, she will be penalised by losing marks. A division of labour that comprises a horizontal division amongst community members and a vertical division between the power- and status-holders also shapes the community’s actions. For example, the lecturer assigns an exercise to the class, which they must do individually. If he assigned a group project that would mark a change in the division of labour typically expected in class.

As this project’s indices reveal, its researchers explored many student activity systems; whether in the formal university environment or outside. The explanatory power of their components was then applied to all four indices, to see if they could better define category titles.

Updating coding index one, ‘Students' Past ICT Access and Use’.
The first index defined students’ exposure to ICT prior to university. This aligns with the Activity theory principle of development, which emphasises the importance understanding the origin and history of tool-appropriation by subjects. In this instance the index’s original titles did not reflect the learners’ secondary school context versus university: The index was divided into five categories, originally titled: ‘Demographics 0’, ‘Education 1.1’, ‘First ICT use 1.2’, ‘ Family history 1.3’ and ‘Access 1.4’. To clearly distinguish between these two contexts, the title ‘Education 1.1’ became ‘ICT education at secondary school 1.1’. By contrast, ‘Demographics 0’ became ‘Student's demographic details 0’ to highlight that the demographic details captured were for the students in 2011, not learners. It was also important to distinguish between the learners’ initial uses of ICT before university, so ‘First ICT uses 1.2’ became ‘Pre-varsity use of ICT tools 1.2’.

The tiles ‘Family 1.3’ and ‘Access 1.4’ were changed to be more descriptive, the former became ‘Use of tools in the family 1.3’, the latter ‘Site of access to ICT tools 1.4’.

For each index, the activity system components that each category featured were also highlighted under category headings. As an example, ‘Subject - Community - Rules - Division of Labour’ were added under the category ‘ICT education at secondary school 1.1’. This reflected the category’s focus on the learner subject whose formal exposure to ICT at school largely depended on the schooling community that they were part of, and its rules (or policies) influencing its learners’ access. By contrast, ‘Pre-varsity use of ICT tools 1.2’ focussed on each learner subject’s use of ICT tools, so only ‘Subject’ and ‘Tool’ were listed.

Changing coding index two, ‘Students’ Current  ICT Use 2’
The second index was developed to code the students ownership of, as well as formal and informal access to, ICT tools and their academic or informal uses. Most students had access to a diverse range of tools which were provided through a community including their; University, parents or sponsors, peers or acquired through their own work. Although this was reflected through the sub-categories under the original ‘ICT ownership 2.1’ category title, this was not highlighted in the title itself, which was changed to ‘Student’s personal ICT ownership and/or access 2.1’ to better reflect different avenues of tool access. The other two category titles were changed to be more descriptive; from ‘ICT use 2.2’ and ‘Academic use 2.3’ to ‘Student’s personal ICT use 2.2’ and ‘Student's academic ICT access and use 2.3’, respectively.

A sub-category title was also changed to be more descriptive of community; ‘ICT help 2.34’ changed to ‘University, family and peer assistance with ICT 2.34’ thereby emphasising the varied members who provided assistance.

Revising coding index three, ‘Students’ Intended ICT Use 3’
The third index was used in coding transcriptions of students describing; the types of ICT tools and resources they desired, their future aims with ICT, how they plan to use social networks in the future and their current and future social work contributions. The original category titles were ‘ICT tools and resources wanted 3.1’, ‘Future ICT aims 3.2’, ‘Future social network use 3.3’ and ‘Subject's social work 3.4’. These were revised to highlight the role of the learner subject, becoming; ‘ICT tools and resources wanted by the student 3.1’, ‘The student's future ICT aims 3.2’, ‘The student's future social network desired use 3.3’ and ‘Student's social work 3.4’, respectively.

Modifying coding index four, ‘Students' Social Media Use 4’
The fourth index focussed on coding student feedback regarding their social media use for self-representation, friendship and achieving specific tasks (through its affordances), as well as rules they employed in using social media and their feelings about it. The original titles were; ‘Representations of self 4.1’, ‘Friendships and social media 4.2’, ‘Social media affordances 4.3’, ‘Personal social media rules 4.4’ and ‘Student feelings in relation to social media 4.5’. These were also modified to reflect the subject’s importance; ‘Student's representations of self 4.1’, ‘Student's friendships and social media 4.2’, ‘Student's perceptions of social media affordances 4.3’, ‘Student's personal social media rules 4.4’ and ‘Student's feelings in relation to social media 4.5’

In conclusion
Using the components of  a second-generation Activity theory activity system proved useful as a lens to create more accurate and descriptive titles for the Student ICT Access and Use project’s coding indexes. Following a similar process may prove useful for ICT researchers creating or reviewing index titles.

References
Bourdieu, P. (1986). The forms of capital. In J. Richardson, Handbook of Theory and Research for the Sociology of Education (pp. 241-258). New York: Greenwood.
Engeström, Y. 1987, Learning by Expanding: An activity-theoretical approach to developmental research, Orienta-Konsultit Oy, Helsinki, Finland.
Engeström, Y. 2001, Expansive Learning at Work. Towards an Activity-Theoretical Reconceptualisation. University of London, London, England, UK.
Engeström, Y. 2005, Developmental work research: expanding activity theory in practice, Lehmanns Media, Berlin, Germany.
Hardman, J. 2007, "Making sense of the meaning maker: tracking the object of activity in a computer-based mathematics lesson using activity theory", International Journal of Education and Development using ICT, vol. 3, no. 4.
Hardman, J. 2005, "Activity Theory as a framework for understanding teachers' perceptions of computer usage at a primary school level in South Africa", South African Journal of Higher Education, vol. 25, no. 4, pp. 258-265.
Leontiev, A. 1981, Problems of the Development of Mind, Progress Publishers, Moscow.
Leontiev, A. 1974, "The Problem of Activity in Psychology", Soviet Psychology, vol. 13, pp. 4-33.
Kaptelinin, V. & Nardi, B. 2006, Acting with Technology: Activity Theory and Interaction Design, MIT Press, Cambridge, MA, USA.
Vygotsky, L. 1978, Mind in Society; The Development of Higher Psychological Processes, Harvard University Press, Cambridge, MA, USA.
Vygotsky, L. 1987, The collected works of L.S. Vygotsky. Plenum Press, New York, USA.
Wertsch, J. 1985, Culture, Communication and Cognition: Vygotskian Perspectives. Cambridge University Press, Cambridge, UK.

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